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Made with Grok Imagine ยท CC0 ยท 12 Sept 2026
Generated from: A production UI contact sheet plate for a game art deck, rendered on a dark panel: a clean grid of 6 columns by 3 rows holding 18 distinct painted skill icons, armoured black-and-brass art direction on a panel void #0d0e12 background with thin burnished brass #d9ad47 dividers between cells, and a soft text cream #f2ede0 header bar across the top. Each cell holds its icon twice: once large, and once below it as a small thumbnail at roughly one quarter of the large size so the tiny 64 pixel read can be judged by eye. The 18 icons in order: a horizontal blade slash in gold, a straight steel thrust in cool white, a long lance thrust in pale ice blue, a hooked tearing thrust in violet, a wide two-arm reaping cleave in crimson, an overhead hammer smash in orange, a diagonal maul smash in deep red, a holy diagonal chop with a lifted off-hand in amber, an open reaching hand with a violet tether, two raised hands pulling a deep purple vortex, a plain vertical blue shield pane, a sword crossed with a forearm in pale blue, a thick crossed-forearm shield wall in deep blue, an ornate domed filigree shield in pale cyan, a raised fist gripping a brass banner with gold pulse rings, two cupped hands with rising green light, two wide open palms with a green circular aura, and two arms crossed around a green bloom. No text, no letters, no numbers, no watermark.
Creator
Berkcan Aytemur
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