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Made with Seedream 5.0 Pro ยท CC0 ยท 11 Sept 2026
Generated from: Full-body character concept art, standing three-quarter view, one character centered on a plain flat mid-gray studio background. A young female scavenger in her early 20s, standard modern Japanese anime style with crisp confident linework and clean cel shading. Pretty youthful anime face with large clear detailed anime eyes, small simplified anime nose, small anime mouth, confident cool expression, both eyes fully visible and the whole face unobstructed and well lit - no helmet, no mask, no scarf, no hood, no goggles. Shoulder-length hair tied back in a short ponytail. Normal realistic head-to-body proportions, roughly 7 heads tall, slim athletic build. Wearing modest fully-covering separable layered scavenger gear over clean hard cel-shadow tones: a worn cropped utility jacket over a full long-sleeve shirt, cargo trousers, laced boots, work gloves, a tool belt with pouches, a slung compact rifle and a salvaged tech module on her hip. Non-sexualized normal game character design, no skin-revealing outfit. Clothing folds rendered as hard-edged cel shadow shapes with at most two shadow tones, no soft gradients. Muted desaturated wasteland palette - dust browns, ash greys, faded olive - with one small neon magenta accent detail on the gear. Anime key-visual illustration quality, high production 2D side-scrolling action game character sheet, flat clean background, full figure from head to feet, nothing cropped.
Creator
user_fc1dcc14
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