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Made with Seedream 5.0 Pro ยท CC0 ยท 11 Sept 2026
Generated from: Full-body character concept art, standing three-quarter view, one character centered on a plain flat mid-gray studio background. A young male scavenger in his early 20s, standard modern Japanese anime style with crisp confident linework and clean cel shading. Handsome youthful anime face with large clear detailed anime eyes, small simplified anime nose, small anime mouth, calm sharp expression, both eyes fully visible and the whole face unobstructed and well lit - no helmet, no mask, no scarf, no hood, no goggles. Neck-length messy dark hair. Normal realistic head-to-body proportions, roughly 7 heads tall, slim athletic build. Wearing separable layered street-ruin scavenger gear over clean hard cel-shadow tones: a worn short jacket with hard two-tone cel shading, a plain high-collar shirt, cargo trousers with knee pads, sturdy boots, fingerless gloves, a utility belt with pouches, a slung compact rifle and a small tech salvage module on the hip. Clothing folds rendered as hard-edged cel shadow shapes with at most two shadow tones, no soft gradients. Muted desaturated wasteland palette - dust browns, ash greys, faded olive - with one small neon cyan accent detail on the gear. Anime key-visual illustration quality, high production 2D side-scrolling action game character sheet, flat clean background, full figure from head to feet, nothing cropped.
Creator
user_fc1dcc14
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