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Made with Seedream 5.0 Pro ยท CC0 ยท 16 Sept 2026
Generated from: Pixel-art zombie character sprite sheet for a side-scrolling zombie survival game. STRICT LAYOUT: one single 1024x1024 square image divided into a perfect uniform grid of exactly 4 equal columns and 4 equal rows = 16 identical cells of exactly 256x256 pixels, flush edge to edge. No gutters, no padding, no dividing lines, no grid lines, no border, no frame, no text, no numbers, no letters, no watermark, no labels anywhere in the image. Exactly one zombie pose per cell, the same zombie in every cell. The zombie is exactly the same size in all 16 cells, horizontally centred inside its cell, and its feet stand on one single consistent baseline a few pixels above the bottom edge of each cell; the zombie never touches or crosses a cell edge. All 16 poses are strict side-on profile view, facing RIGHT. Standing height about 85 percent of the cell height. ART STYLE: retro 16-bit pixel art, crisp hard pixel edges, chunky pixel clusters, flat cel shading with a thin dark outline, no anti-aliasing, no blur, no gradients. Limited grimy desaturated palette of about 15 colours: cold steel greys, blue-greys, dirty browns, muted olive, sickly green-grey, dark grime. BACKGROUND: fully transparent in every cell - real PNG alpha channel, no background colour at all, no checkerboard, no floor, no ground line, no scenery, no shadow, no shadow ellipse. CHARACTER - COMMON ZOMBIE: an ordinary adult human shambler of average build, neither slim nor huge. Rotten greenish-grey skin, sunken dull dark eyes with no glow, slack hanging jaw, dried blood at the mouth, head lolling to one side. Torn dirty light-grey office shirt with a torn collar and a dark tie, torn grey-brown slacks, one shoe missing. Both arms outstretched straight forward toward the right. Hunched, slow, heavy shamble with dragging steps. Dull and desaturated - absolutely no glowing parts. ROW ORDER top to bottom: Row 1 = WALK: 4 frames, slow hunched shamble, arms outstretched forward, head lolling. Row 2 = ATTACK: 4 frames, arms reaching and clawing forward, head lunging toward the target. Row 3 = DEATH: 4 frames, collapsing forward and falling down, ending as a flat heap on the ground, the whole body still fully inside its own cell. Row 4 = IDLE: 4 frames, standing still swaying, arms half raised, jaw working.
Creator
Diyor Abdunazarov
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