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Made with Grok Imagine ยท CC0 ยท 14 Oct 2026
Generated from: Flat vector game-art sprite sheet for a 2D side-scrolling platformer, dark fantasy, semi-realistic painted flat-vector shading, sharp clean silhouette, cohesive with a dark navy and cyan palette. NOT cartoon, NOT chibi, NOT cute, NOT a stick figure, NOT a capsule, NOT a featureless flat silhouette. No text, no labels, no numbers, no watermark, no frame border, no drawn grid lines. CHARACTER (identical in every cell): ONE mysterious hooded rogue. Black face mask covering the whole face with ONLY two glowing cyan-blue eyes visible. Dark navy and charcoal layered clothing and realistic leather armor. Metal shoulder guards, gloved hands, utility belt with silver buckles and small blue crystals, knee guards, heavy boots. Long split-tail dark cloak with torn ragged edges and subtle electric-blue glowing borders. Bright cyan-blue magical crystal on the chest, glowing blue emblem on the back of the cloak. Premium dark-fantasy look. CANVAS AND LAYOUT (must be exact): wide landscape canvas, 2048 pixels wide by 1024 pixels tall (2:1). The sheet is arranged as a uniform grid of 4 columns and 2 rows of equal 512 by 512 pixel cells (8 cells total). Frames read left to right across the top row, then left to right across the bottom row. ONE flat solid pure green background RGB 0,255,0 fills every cell and the whole canvas: no gradient, no ground shadow, no floor line, no scenery, no props, no horizon, no vignette. No division lines or separators between cells. The last 3 cells of the bottom row are left completely empty flat green. CONSISTENCY (same as every other sheet of this character): the same single character in every cell, identical design, identical body proportions, identical pixel scale, identical silhouette size. Every frame is a full side-on figure facing RIGHT in profile view, head to boots completely visible inside its 512 pixel cell, never cropped, never rotated, never mirrored, never overlapping a neighbouring cell. The figure is drawn about 140 pixels tall and the head and torso stay in exactly the same position inside every cell of this sheet so all five frames register on top of each other. ACTION: JUMP, 5 frames total, the rising phase of a jump of a hooded thief leaping to the RIGHT in side profile. Frame 1: deep crouch preparation, both knees bent hard, both boots still planted on the ground line, arms pulled back, cloak hanging. Frame 2: explosive launch, legs extending straight down, boot tips still touching the ground line, arms thrown forward and up, cloak beginning to lift. Frame 3: rising in the air, feet a short distance above the ground line, knees tucked up, arms swung up high, the split-tail cloak streaming straight down and back. Frame 4: higher in the air, legs tucked tighter, cloak whipping and flaring out below the body, cyan trim and chest crystal glowing bright. Frame 5: apex of the jump, body stretched tall and diagonal, legs slightly tucked, arms up, cloak fully flared and trailing. In every frame the head, hood and torso stay in the same place so the frames line up, and the cloak never crosses into the neighbouring cell.
Creator
Javed Khan
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