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Made with Grok Imagine ยท CC0 ยท 14 Oct 2026
Generated from: Game sprite sheet for a 2D side-scrolling platformer, dark fantasy, semi-realistic painted flat-vector shading with a sharp clean silhouette, cohesive with a dark navy and cyan palette. NOT cartoon, NOT chibi, NOT cute, NOT a stick figure, NOT a capsule, NOT a featureless flat silhouette. No text, no labels, no numbers, no watermark, no frame border, no drawn grid lines. CHARACTER (identical in every cell): ONE mysterious hooded rogue. Black face mask covering the whole face with ONLY two glowing cyan-blue eyes visible. Dark navy and charcoal layered clothing and realistic leather armor. Metal shoulder guards, gloved hands, utility belt with silver buckles and small blue crystals, knee guards, heavy boots. Long split-tail dark cloak with torn ragged edges and subtle electric-blue glowing borders. A bright cyan-blue magical crystal set on the chest, and a glowing blue emblem on the back of the cloak. Premium dark-fantasy look. LAYOUT (must be exact): the image is a sprite sheet arranged as a uniform grid of 4 columns and 2 rows of equal square cells (8 cells total). Frames read left to right across the top row, then left to right across the bottom row. ONE flat solid pure green background RGB 0,255,0 fills every cell and the whole canvas: no gradient, no ground shadow, no floor line, no scenery, no props, no horizon, no vignette. No division lines or separators between cells. The last 2 cells of the bottom row are left completely empty flat green. CONSISTENCY: the same single character in every cell, identical design, identical body proportions, identical pixel scale, identical silhouette size. Each frame is a full standing side-on figure facing RIGHT (profile view), head to boots completely visible inside its cell, never cropped, never rotated, never mirrored, never overlapping a neighbouring cell. The character occupies the same vertical position in every cell so the boots rest on exactly the same ground line inside each cell. ACTION: IDLE, 6 frames total, slow breathing idle loop. Frame 1: relaxed standing side profile, arms down, cloak hanging. Frame 2: chest rises slightly, cloak tails lift a little. Frame 3: peak of the breath, hood tips back a touch. Frame 4: settle back down, cloak tails drop. Frame 5: tiny shift of weight, cloak sways the other way. Frame 6: returns to the frame 1 stance. All 6 idle frames keep the feet planted on the same ground line, only small sub-pixel body bob, hood tilt and cloak sway change between them. Cyan eyes and chest crystal glow steadily.
Creator
Javed Khan
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