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Made with Nano Banana 2 Lite · CC0 · 11 Oct 2026
Generated from: First-person view of a long straight maze corridor stretching far ahead, dense rows of bright golden glowing pellets on the dark floor forming a luminous trail, no ghosts visible yet, blue neon walls glowing on either side, soft ambient light reflecting off the floor, stylised 3D neon glow aesthetic, cool blue and warm gold palette, cinematic depth of field Drawn in this game's art direction: Stylised 3D render, semi-realistic surfaces with smooth plastic and metallic materials, strong neon emission lighting with bloom and glow effects, deep dark backgrounds with vivid electric blue cyan yellow and pink accent colours, cinematic low-angle or top-down camera, sharp clean geometry with glowing edge highlights, overall mood of a glowing arcade cabinet brought into three dimensions Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
ابوالفضل رمضانیان
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