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Made with Nano Banana 2 Lite · CC0 · 13 Oct 2026
Generated from: Top-down 2D layout of a large isolated boarding school with thick stone walls, dormitory rooms branching off central corridors, a chapel room in one corner, individual heavy doors on each room, a grand double door leading to a walled outdoor passage, cracked stone floors, candlelight glowing under some doors Drawn in this game's art direction: Stylised 2D top-down pixel art with high contrast, hand-crafted tileset feel, deep shadows and limited colour palette of desaturated greys and sickly greens with sharp red and amber accents, atmospheric darkness with small pools of cold light, gritty textures on floors and walls, moody survival horror tone inspired by classic 16-bit and 32-bit era horror games Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Xurupita Games
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