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Made with Nano Banana 2 Lite ยท CC0 ยท 2 Oct 2026
Generated from: In-game screenshot of a small indie game in clean pixel art at a low resolution scaled up crisply: hard-edged pixels with no anti-aliasing, chunky 2 to 3 pixel clusters, simple dithered rain and puddle reflections, limited colour count, sprites roughly 32 pixels tall. The scene: a rainy neon street at night, a girl sprite in a pale yellow raincoat with a clear umbrella in the foreground on the sidewalk, a vending machine and bus shelter behind her, an apartment door at the right, and far left under a streetlight a tall dark-coated sprite holding a tiny red bouquet. Readable silhouettes, flat colours, no textures. Palette: background #0A0A1E, ground #2A2C3E, player #F2C14E, threat #A32035, accent #FF5FA2. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
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user_f78f5661
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