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Made with Nano Banana 2 Lite · CC0 · 2 Oct 2026
Generated from: In-game screenshot of a small indie first-person shooter, rendered in clean pixel art at a low internal resolution scaled up with sharp nearest-neighbour pixels: every object built from readable pixel clusters with hard edges, no anti-aliasing, no smooth gradients, three-tone shading per surface and simple one-pixel dithering on large flat areas; the scene shows a first-person view of pixelated gloved hands and a rifle aimed down a concrete lane between container walls, with one small rust-red two-legged drone and its amber lens advancing mid-distance behind a pixel sandbag barricade; in-game camera view. Palette: background #101820, ground #3A4A52, player #4FE3C1, threat #D64550, accent #FFE066. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
مهدی
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