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Made with Nano Banana 2 Lite ยท CC0 ยท 2 Oct 2026
Generated from: In-game screenshot, top-down view of the square felt arena. Clean pixel art with crisp single-pixel outlines, limited palette, no dithering, tile-based floor. Giant dice cover blocks read as bold pixel squares with pip dots; the die-headed player stands centre-left and is the brightest sprite on screen; two wheel-faced enemies file in from the left archway door in a contrasting colour; a gold accent die sits mid-floor as a small spinning sprite. Camera straight down. Palette: Hall Black #131522, Felt Green #2F6B4F, Bone Ivory #F6E9C8, Warning Rose #E0457B, Chip Gold #F2B33D. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
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