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Made with Nano Banana 2 Lite · CC0 · 8 Oct 2026
Generated from: Full-body game character concept, single subject, front-facing orthographic view, standing straight in a rig-friendly pose with arms held out from the torso and legs clearly separated, feet flat and fully visible. Plain flat neutral mid-grey background, no props, no ground shadow, no text. Subject: "Clay Golem — UNCOMMON tier", a mid-tier entity in a stylized elemental-construct aesthetic (WoW-inspired mud/clay golem design language). Strictly bipedal: TWO thick legs, TWO massive arms, one head, one torso — exactly four limbs. Roughly 15 percent human readability: broad humanoid stance with a heavy plodding build, but the head is a featureless slumped clay boulder with two narrow lamp-like slit eyes sunk deep in the mass, hands are oversized paddle-shaped paws, no nose, no mouth, no hair. Height about 1.8 metres, broad-shouldered and heavy, wide hips. Body is wet packed clay and brickworks slag: thick viscous surface with drip trails and slump folds, kiln-fractured crust peeling over soft inner mass, faint sickly chemical seepage in the cracks, a few embedded broken brick shards and fired clay tiles. Matte wet sheen with a dull damp specular, muted terracotta, ochre and grey palette with very faint oily green-yellow chemical staining. Trudges with heavy viscous inertia. Zero gore, zero blood, clean stylized clay texture. Style: stylized elemental-construct game art, chunky readable silhouette, heavy material texture, high-contrast rim light, crisp edges, VR-readable silhouette.
Creator
Sebastian Schwarz
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