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Made with Seedream 5.0 Pro ยท CC0 ยท 28 Aug 2026
Generated from: A single pixel-art character sprite sheet, exactly 4 columns by 4 rows, 16 equal square cells arranged in a strict uniform grid, each cell exactly 128x128 pixels, total canvas exactly 512x512 pixels. No labels, no borders, no gaps between cells. Each cell contains exactly one full-body sprite of the SAME character, a young male factory owner: dark brown short hair, orange hoodie, dark gray jeans, white sneakers, confident calm expression, clean crisp 16-bit pixel art with hard edges and no anti-aliasing. Row 1 (top), walking DOWN (facing the viewer): 4 distinct walk-cycle phases in order - contact, passing, stretch/recoil, opposite passing. Row 2, walking UP (facing away, showing his back): 4 distinct walk-cycle phases, clearly different from the down row. Row 3, walking LEFT (side profile facing left): 4 distinct walk-cycle phases. Row 4, walking RIGHT (side profile facing right, mirrored from left but a distinct drawn frame): 4 distinct walk-cycle phases. Every one of the 16 cells must have a visibly DIFFERENT pose; never duplicate or mirror-copy a frame into another cell. Keep the character's body size, center position, and feet baseline identical across all 16 cells so there is no frame-to-frame jitter, and keep every pixel fully inside its own cell with no part crossing into a neighboring cell. Plain solid flat white background, evenly lit, centered subject.
Creator
user_2f205001
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