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Made with Nano Banana 2 Lite · CC0 · 11 Oct 2026
Generated from: A stylised 3D bustling port city layout viewed from a medium overhead third-person camera. Tall stone buildings with arched windows line cobblestone streets leading down to a busy harbour with moored ships. Market stalls dot a central plaza. Side alleys branch off to warehouses. Fog drifts in from the sea. Warm amber streetlamp lighting at dusk, palette of weathered stone grey, amber and deep teal water. Drawn in this game's art direction: Stylised 3D render, moderate realism, smooth plastic-like surfaces with subtle cel-shading outlines, bright directional sunlight with soft ambient fill, vivid saturated palette of primary colours with strong black outlines, slightly exaggerated proportions, clean and readable silhouettes, medium field of view with slight warmth in highlights Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Federico Capelli
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