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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: The game's arena seen from a top-down three-quarter game camera, the whole playable space in one view. A square concrete yard with a flat grey floor, scattered low rectangular cover blocks and two shallow ramps, a raised square platform in the middle, and four dark floor vents glowing faintly at the four edges of the yard — the spawn points enemies pour out of. Painted boundary stripes mark the outer wall. Open sightlines along the diagonals, tight cover along the sides. Simple flat materials, few shapes, no text or interface. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Cobra Hunter
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