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Made with Seedream 5.0 Pro ยท CC0 ยท 31 Aug 2026
Generated from: One horizontal 2D pixel-art sprite sheet, exactly 1024x256 pixels total, exactly 4 equally sized 256x256 animation frames arranged in a single row left to right, fully transparent background with true alpha channel, no background, no ground plane, no drop shadow, no border, no text, no UI. Subject: "Cinder Well", an ancient stone water well for a cursed medieval settlement. 2:1 isometric / low top-down camera angle, classic isometric strategy-game perspective. Crisp, intentional pixel art with hard pixel edges, limited dark-fantasy palette, no anti-aliasing, no smooth gradients, no painterly or 3D-rendered look. Circular well built from weathered charcoal-gray stone blocks; crooked canopy of blackened aged wood with two supports; rope, wooden crank, and a tiny iron lantern; faint cyan-blue magical water visible inside; a few restrained ember-orange rune cracks in the stones; readable silhouette at normal gameplay scale; practical, ancient, cursed, subtly magical. Technical layout: the ground base must fit a 2x2 isometric footprint of 256x128 pixels (tiles of 128x64), base centered horizontally and aligned to the same bottom anchor in every frame; the structure may rise above the footprint but must never extend beyond the 256x256 frame; all four frames must have identical placement and silhouette alignment with zero jitter when animated. Animation: four-frame seamless idle loop; animate ONLY the cyan water shimmer/ripple, the lantern glow, and the faint orange rune pulse; keep the stone, roof, supports, crank, rope, and sprite position perfectly still; frame 4 must transition seamlessly into frame 1. Do not include: characters, creatures, text, labels, terrain, grass, cobblestones, background, borders, multiple props, excessive fire, smoke, photorealism, or cast shadows outside the sprite.
Creator
user_2b98d494
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