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Made with Seedream 5.0 Pro ยท CC0 ยท 22 Sept 2026
Generated from: Pixel art sprite sheet for a 16-bit SNES-style side-view platformer, drawn as an exact 4 columns x 3 rows grid of 12 equal square cells, uniform cell size, perfectly aligned rows and columns. One single chunky stocky robot character appears in all 12 cells, always facing RIGHT, identical design and identical size and identical position inside every cell; only the pose changes. ROBOT DESIGN: big boxy head with a single glowing cyan visor strip across the face and one small antenna on top; broad heavy riveted panelled gunmetal steel torso with a chest vent panel; thick segmented mechanical arms with visible ball joints and simple two-prong gripper hands; short sturdy segmented legs with visible knee joints; blocky boot feet. Dark gunmetal grey steel body with bright cyan, orange and yellow accent panels and a luminous cyan visor glow. Chunky bold high-contrast silhouette, thick black outlines, limited palette, crisp readable pixel art, no anti-aliasing blur. POSES BY ROW: top row (4 cells) idle standing with a subtle breathing bob, servos settling; middle row (4 cells) walk cycle with clear left/right leg alternation so it reads as a run; bottom row (4 cells) jump - crouch and launch, rising with legs tucked, apex, falling with legs extended down. CRITICAL FRAMING: the robot completely fills each cell - feet touching the very bottom edge of the cell, head near the very top edge, tight left and right margins, no padding, no empty space, no uniform margin. BACKGROUND: flat solid pure magenta #FF00FF everywhere behind and around the character. NO grid lines, NO cell borders, NO checkerboard, NO ground line, NO floor, NO shadow under the feet, NO scenery, NO text, NO numbers, NO labels, NO watermark, NO weapons, NO props.
Creator
user_99743733
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