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Made with Nano Banana 2 Lite ยท CC0 ยท 5 Oct 2026
Generated from: In-game screenshot of a small indie city building game in chunky low-poly with flat shading: buildings as faceted blocks with visible triangular faces, each face one flat tone, simple painted-on windows, low-poly pedestrians as angular capsules, faceted trees and rocks, water as a flat plane with a couple of angular wave chunks, a few grey cube obstacles as traffic, matte plastic-like materials, no textures, high isometric three-quarter camera. Palette: background #A8D8E8, ground #9AA37C, player #FFB13B, threat #C43B54, accent #59C2D6. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Semih Muhanna
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