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Made with Nano Banana 2 Lite · CC0 · 8 Oct 2026
Generated from: a scene from a small video game about: "Bunny's Boston Day" — a playable 2D financial-literacy game (landscape, touchscreen + mouse, 2–3 min) for ages 12–15. CHARACTERS/ART: cute original chubby gender-neutral rabbit protagonist (~14, short limbs, expressive ears, teal clothing, yellow backpack); taller mature Mom rabbit; tiny yellow bird assistant; other people are rabbits. Warm polished 2D: cream paper, teal water, brick-red buildings, yellow accents, recognizable Boston scenery, teen-appealing, consistent characters, moving animated scenery (not static card pages). No mandatory audio; include mute, pause, reduced-motion options. CATALOG (exact cents): whale watching $85.56 (Boston aquarium waterfront); whole steamed lobster lunch $73 (The Barking Crab, Fort Point); fish sandwich $19 and Greek salad $15 (Legal Sea Foods, Long Wharf); family-packed picnic $0; Swan Boat $3.25 (Public Garden); Harvard Museum $15; Harvard campus stroll $0; Harborwalk $0; Public Garden stroll $0; Faneuil Hall $0. Optional details panel with source attributions (reference snapshots). FLOW: 1) WISHLIST (15s): illustrated Boston sticker album, star any activities, no cost/restriction. 2) WALLET (20s): Mom animates five $20 bills: "Here's $100. You can keep what you don't spend." Two-pocket wallet: "Boston tomorrow" and "Next summer with Auntie" (starting $60, unspendable). Slider +/− in $5 steps, $0–$100, suggest $30, animate money moving. Bird: "Saving keeps money for a future purpose." Preserve original target separately; previews are projections. 3) MAP + NOTEBOOK (65s): top illustrated Boston map with all 11 pins (Harvard across Charles River, Public Garden southwest, lobster at Fort Point); bottom notebook for 3–4 stops incl. exactly one lunch. Tap/drag pins; info card with illustration, price, short blurb, Add button; star wishlist; remove/replace (replacing lunch removes old cost). Morning/lunch/afternoon labels; whale = big afternoon block. HUD: planned spending, remaining money, saving target, travel budget ($100−savings). TRADEOFFS: before adding, compute proposed total. Within $100 but above travel budget → bird offers reduce savings OR revise, require confirmation (e.g., whale $85.56 → keep $14.44; lobster $73 → keep $27). Above $100 → dim but tappable for explanation (whale+lobster $158.56, over by $58.56) with feasible swaps (lobster→packed lunch, whale→free Harborwalk), revised totals; never silently change choices/savings. Wallet reopenable anytime. 4) DEPARTURE: "Let's go!" enabled at 3–4 unique stops + one lunch + total ≤ $100 + savings confirmed; show final spending/retained; charge once, lock itinerary. Free activities look appealing; bird is friendly, non-judging. 5) EXPERIENCE (35s): 30–40s animated journey, only selected stops, ~6–9s each with travel transitions. Whale: rocking boat, moving ocean, whale surfaces and splashes. Lobster: bib, server brings whole cooked lobster platter, ears perk, ears widen, waterfront setting, no graphic prep. Fish/salad: meal arrives, rabbit enjoys. Picnic: lunchbox opens, cloth in breeze. Swan Boat: gliding boat, rippling water, foliage. Museum: glass-flower-inspired displays and minerals. Campus: leafy paths, brick architecture. Harborwalk: passing boats, sparkling water. Garden: flowers, bridge reflections, ducks. Faneuil Hall: historic facade, lively rabbit visitors. Whale and lobster get comparable prominence; free experiences beautifully animated; never make rabbit unhappy over cheap choices. Whales always appear (fictional; no random, as an in-game screenshot in chunky low-poly 3D with flat shaded materials. Palette: dusk violet #2b2d42, stone #8d99ae, player coral #ef8354, threat teal #2a9d8f, accent gold #f4d35e. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
xu yining
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