Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite · CC0 · 9 Oct 2026
Generated from: a scene from a small video game about: PROJECT MASTER PROMPT LEGEND OF CHAMPIONS — افسانه پهلوان IMPORTANT: This project is NOT a website. This project is NOT a web game. This project is NOT an HTML/CSS/JavaScript browser application. This project is NOT a mobile-only game. I want a FULL NATIVE PC GAME for Windows. The final product must be a real downloadable/installable Windows game with a real executable, real 3D world, real game engine, real gameplay systems, real save system, real AI, real physics, real characters, real buildings, real vehicles and real interactions. The main target platform is: Windows PC 64-bit. The project must be designed so that it can eventually be packaged as a normal Windows game that the player can install and launch from a desktop shortcut. ================================================== 1. GAME NAME ================================================== Legend of Champions افسانه پهلوان Genre: Open World + Life Simulator + RPG + Wrestling Simulator + Sports Management + Social Simulation + Historical Simulation + Time Travel The CORE of the game is: WRESTLING + ZORKHANEH + PAHLAVANI Everything else expands the world around this core. ================================================== 2. PC GAME REQUIREMENT ================================================== This is a native desktop PC game. Do NOT build it as: - Website - Web app - Browser game - HTML game - React application - Online-only website - Mobile application The game must have: - Native Windows executable - 3D renderer - Game loop - Input system - Physics - Audio system - Animation system - AI system - Save/load system - Asset management - World streaming - Character system - Vehicle system - NPC simulation - UI - Settings - Controller support - Keyboard/mouse support The player should eventually be able to do: Desktop shortcut → Launch game → Main Menu → New Game / Load Game → Enter 3D world. ================================================== 3. ENGINE ================================================== Create and use a custom game engine called: LegendEngine Primary programming language: C++ The engine should be modular. Recommended architecture: LegendEngine/ Engine/ Core/ Graphics/ Physics/ Animation/ Audio/ AI/ World/ TimeTravel/ Characters/ Vehicles/ Wrestling/ Economy/ SaveSystem/ Editor/ WorldEditor/ CharacterEditor/ CityEditor/ VehicleEditor/ NPCEditor/ TimelineEditor/ The engine should only contain systems necessary for this game. Do not attempt to recreate every feature of Unreal Engine. Build a focused custom engine capable of running Legend of Champions. ================================================== 4. GAME WORLD ================================================== The world must be a REAL 3D WORLD. The player should be able to walk around cities and interact with the environment. The world must contain: - Cities - Towns - Villages - Roads - Highways - Buildings - Houses - Apartments - Shops - Restaurants - Hospitals - Banks - Police stations - Sports clubs - Wrestling clubs - Zorkhanehs - Offices - Factories - Farms - Greenhouses - Parks - Stadiums - Training facilities - Transportation facilities - Commercial areas - Residential areas The world must feel alive. ================================================== 5. BUILDINGS ================================================== Buildings are NOT decorative objects only. A major design requirement is: BUILDINGS MUST BE INTERACTIVE. The player should be able to enter many buildings. For example: HOUSE → Door → Interior → Living room → Kitchen → Bedroom → Bathroom → Storage → Furniture → Personal items BANK → Entrance → Lobby → Counters → ATM → Offices WRESTLING CLUB → Entrance → Reception → Wrestling mat → Training area → Locker room → Shower area → Equipment area → Coach office ZORKHANEH → Entrance → Main hall → Goud → Spectator area → Training equipment → Morشد area HOSPITAL → Entrance → Reception → Waiting room → Examination rooms → Treatment areas RESTAURANT → Entrance → Tables → Kitchen → Staff → Customers SHOP → Entrance → Shelves → Products → Cashier → Storage Not every building must have the same level of interior detail, but important gameplay buildings must have meaningful interiors. ================================================== 6. HOMES ================================================== The player must be able to own homes. Homes should not be just menu icons. The player can: - Enter home - Walk inside - Sleep - Store items - Change clothes - Use furniture - Customize rooms - Manage personal belongings - Receive family members - Receive visitors Different homes can have different: - Size - Rooms - Location - Quality - Price - Furniture - Garage - Yard - Interior design The economy determines property prices. ================================================== 7. OPEN WORLD ================================================== The world must support: Walking Driving Running Entering buildings Interacting with NPCs Using shops Working Training Competing Traveling Sleeping Eating Shopping Managing properties Managing businesses Participating in events The player must not be trapped inside menus. Gameplay should happen inside the actual 3D world whenever practical. ================================================== 8. GRAPHICS ================================================== The game must use real-time 3D graphics. Target visual quality: HIGH-END REALISTIC PC GAME The visual quality should be pushed as far as the player's hardware can reasonably handle. Graphics systems should include: - Physically based materials - High quality textures - Dynamic lighting - Shadows - Reflections - Ambient lighting - Weather - Fog - Day/night cycle - Particle effects - Post processing - Detailed environments - High quality character models - Detailed faces - Hair - Clothing - Realistic animations - Facial expressions Do not intentionally make the game visually primitive just to make the first prototype easier. However, performance scalability is required. ================================================== 9. GRAPHICS SETTINGS ================================================== Provide: LOW MEDIUM HIGH ULTRA CUSTOM Settings: Resolution Texture Quality Shadow Quality Lighting Quality Reflection Quality View Distance NPC Density Vegetation Effects Hair Quality Face Quality Animation Quality Anti-Aliasing Post Processing The game must automatically adapt to hardware where possible. ================================================== 10. CHARACTER GRAPHICS ================================================== Characters must be high-quality 3D models. Character system: Face Eyes Eyebrows Nose Mouth Jaw Ears Skin Hair Beard Body proportions Clothing Shoes Accessories Expressions Characters should support facial animation. NPCs should not all look identical. Procedural character generation should create variation. ================================================== 11. NPCS ================================================== ALL NPCs should be meaningful. Not only important story characters. Every NPC can have: Name Age Appearance Personality Job Income Home Family Vehicle Phone Bank account Skills Relationships Schedule Goals History Inventory Assets Social status NPCs must live simulated lives. ================================================== 12. NPC DAILY LIFE ================================================== Example: A truck driver: Home → Breakfast → Truck → Warehouse → Cargo → Highway → Delivery → Fuel station → Return → Home A doctor: Home → Hospital → Work → Break → Patients → Home A wrestler: Home → Wrestling club → Training → Recovery → Coach → Home The world should continue functioning even when the player is not watching. ================================================== 13. PLAY AS, as an in-game screenshot in chunky low-poly 3D with flat shaded materials. Palette: dusk violet #2b2d42, stone #8d99ae, player coral #ef8354, threat teal #2a9d8f, accent gold #f4d35e. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
سهیل
Sign in to join the conversation.
Sign in to comment🌍CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.