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Made with Nano Banana 2 Lite ยท CC0 ยท 5 Oct 2026
Generated from: a scene from a small video game about: Create a 3D voxel sandbox game called MineGround. The game must have account login, then let the player choose between Creative Mode and Survival Mode. Creative Mode: - Unlimited blocks and items - Full inventory - Free building - Flying - No hunger - Build anywhere Survival Mode: - Start with very few resources - Gather wood, stone, ores, food, and other materials - Mine underground - Craft tools and equipment - Build shelters and bases - Explore different biomes - Farm and collect food - Health and hunger systems - Day and night cycle - Weather - Friendly and hostile creatures - Caves, villages, ruins, treasures, and other discoveries - Large procedurally generated voxel world - Save the player's world and progress Make it a 3D block-based game for Android, with touchscreen controls, a hotbar, inventory, block breaking and placing, and smooth first-person movement. Use completely original names, artwork, creatures, sounds, textures, and UI. Do not copy Minecraft's copyrighted assets or branding. Build a playable prototype first, then expand the systems through later prompts., as an in-game screenshot in chunky low-poly 3D with flat shaded materials. Palette: dusk violet #2b2d42, stone #8d99ae, player coral #ef8354, threat teal #2a9d8f, accent gold #f4d35e. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
CHRISTIAN JESSY GEDULD
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