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Made with Nano Banana 2 Lite · CC0 · 8 Oct 2026
Generated from: a scene from a small video game about: Create a small third-person mobile action-stealth game prototype based on Another 7. Map A compact 60 × 60 meter level consisting primarily of a large abandoned, destroyed factory. Surround it with: - A few small warehouse buildings. - Broken concrete and industrial debris. - Pipes, machinery and scattered objects. - A few fences creating boundaries and alternate routes. - Purple poisonous rain covering the entire area. The factory should have several connected rooms, damaged walls, corridors, collapsed sections and multiple floors, creating vertical gameplay within the small map. Visual Style Stylized 3D anime/cel-shaded graphics, dark purple atmosphere, expressive characters and slightly exaggerated environments. Avoid photorealism. Hanobi Control Hanobi from a third-person, slightly elevated camera inspired by classic stealth games. Umbrella Down: sprint, crouch, jump, dodge, combat, stealth attacks and Hawk traversal, but Hanobi is exposed to the rain. Umbrella Up: protects from rain and allows healing, but prevents combat, sprinting, crouching and Hawk. Healing takes several seconds and can be interrupted. Hawk Hawk is Hanobi's vertical traversal ability. It automatically targets any nearby accessible roof, upper floor, scaffolding, balcony or elevated structure within range. It does not require fixed grapple points. Use Hawk to quickly move between ground level, warehouse roofs, factory floors, scaffolding and rooftops. Combat & Stealth Fast, deliberate melee combat using Hanobi's umbrella, punches, kicks, grabs, aerial attacks, dodges and counters. Use simple mobile controls with: - Movement joystick - Camera swipe - Attack - Dodge - Contextual grab/stealth - Jump - Hawk - Survivor Mode - Lock-on Survivor Mode consumes limited energy and improves enemy detection, hearing and perception. Stealth executions consume energy as well, while healing uses the same resource. Enemies Around 6 Holy Storm soldiers patrol the factory and warehouses. They wear black coats/clothing and carry flashlights. They react gradually to noise, movement and suspicious behavior instead of instantly detecting Hanobi. The player can sneak through rooms, use cover and fences, climb vertically with Hawk, avoid patrols or fight them directly. The level should feel like a compact Metal Gear Solid-style stealth sandbox, with multiple approaches despite its small size. Core loop: Observe → sneak → traverse → fight or evade → adapt → reach the objective., as an in-game screenshot in chunky low-poly 3D with flat shaded materials. Palette: dusk violet #2b2d42, stone #8d99ae, player coral #ef8354, threat teal #2a9d8f, accent gold #f4d35e. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Suo Jvorae
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