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Made with Nano Banana 2 Lite · CC0 · 4 Oct 2026
Generated from: a scene from a small video game about: Create a complete playable 3D third-person game called: SCHOOL LIFE SIMULATOR IMPORTANT GRAPHICS: I DO NOT WANT Minecraft, voxel, cubic, blocky, low-poly or cartoon graphics. Create a realistic 3D school environment inspired by modern realistic open-world games, using completely original characters, buildings, vehicles, textures, animations and assets. Do not copy GTA or any other game's characters, maps, logos, UI or assets. ================================================== GAME CONCEPT The player is a student attending a realistic school. The player can: - Attend classes - Walk around the campus - Talk to classmates - Talk to teachers - Attend lunch - Play sports - Visit the library - Complete school activities - Complete missions - Explore the school - Go home after school - Manage a daily schedule Make the game peaceful, family-friendly and focused on school life. ================================================== PLAYER Create a realistic 3D student character. Use: - Natural human proportions - Realistic face - Realistic hair - Realistic hands - Realistic walking animation - Realistic clothing School uniform: - White shirt - Dark trousers - School shoes - School belt - School ID card - Backpack Add different hairstyles and optional uniform variations. Animations: - Idle - Walk - Run - Sit - Stand - Talk - Read - Write - Carry backpack - Open doors - Pick up objects ================================================== SCHOOL CAMPUS Create a detailed realistic school campus. Buildings: - Main school building - Classrooms - Principal office - Staff room - Library - Computer room - Science classroom - Mathematics classroom - English classroom - Telugu classroom - School office - Canteen - Washrooms - Storage rooms Outdoor areas: - Main gate - Assembly ground - Football field - Cricket area - Basketball court - Volleyball court - Garden - Playground - Parking area - School bus area Use realistic walls, floors, doors, windows, furniture, lighting and decorations. ================================================== CLASSROOM Create detailed classrooms. Each classroom contains: - Student desks - Chairs - Teacher desk - Blackboard/whiteboard - Books - School bags - Fans - Lights - Windows - Notice board - Wall clock Create multiple classrooms with different layouts. ================================================== TEACHERS Create realistic adult teacher characters. Teacher types: - Mathematics teacher - English teacher - Telugu teacher - Science teacher - Social Studies teacher - Physical Education teacher - Principal Teachers should have: - Different faces - Different hairstyles - Different clothing - Natural animations - Walking - Talking - Writing on board - Sitting - Teaching ================================================== STUDENTS Create many original student NPCs. Students should have: - Different faces - Different hairstyles - Different heights - Different personalities - School uniforms Student behavior: - Walk through corridors - Enter classrooms - Sit at desks - Talk with friends - Visit canteen - Play sports - Visit library - Go home after school Do not make every student identical. ================================================== DAILY SCHOOL SCHEDULE Create a realistic timetable. Example: 8:30 AM School arrival 8:45 AM Morning assembly 9:00 AM Mathematics 9:45 AM English 10:30 AM Short break 10:45 AM Science 11:30 AM Social Studies 12:15 PM Lunch 1:00 PM Telugu 1:45 PM Computer class 2:30 PM Sports 3:30 PM School ends Allow the schedule to be modified later. ================================================== CLASS SYSTEM When class begins: Students enter the classroom. Teacher enters. Students sit. Teacher teaches. The player can: - Sit - Listen - Read - Write - Interact with classmates Do not make lessons too complicated. Use simple interactive activities. ================================================== MISSION SYSTEM Create at least 10 missions. MISSION 1: First Day Objective: Enter the school and find the classroom. Reward: 10 XP MISSION 2: Morning Assembly Objective: Reach the assembly ground before 8:45 AM. Reward: 20 XP MISSION 3: Math Class Objective: Attend mathematics class. Reward: 20 XP MISSION 4: Find Your Friend Objective: Find a classmate somewhere on campus. Reward: 25 XP MISSION 5: Library Visit Objective: Find a book in the library. Reward: 30 XP MISSION 6: Computer Class Objective: Attend computer class and complete a simple task. Reward: 35 XP MISSION 7: Canteen Objective: Buy lunch from the canteen. Reward: 15 XP MISSION 8: Sports Day Objective: Participate in a sports activity. Reward: 40 XP MISSION 9: Help the Teacher Objective: Deliver books from the staff room to the classroom. Reward: 50 XP MISSION 10: School Festival Objective: Help prepare three areas of the school for a fictional school event. Reward: 100 XP ================================================== DIALOGUE Create a dialogue system. Example: FRIEND: "Hey! Are you new here?" PLAYER: "Yes." FRIEND: "Come on, I'll show you the classroom." Add multiple dialogue options. Keep conversations family-friendly. ================================================== SCHOOL ACTIVITIES Add activities: - Reading - Writing - Computer use - Sports - Library - Canteen - School assembly - Classroom activities - Talking with classmates - Walking around campus ================================================== SPORTS Add simple playable sports: - Football - Cricket - Basketball - Volleyball Start with one simple sports activity and expand later. ================================================== CANTEEN Create a realistic school canteen. Player can: - Approach counter - See menu - Buy food using fictional in-game points - Sit at tables - Talk with students Use fictional currency/points only. ================================================== LIBRARY Create a realistic library. Add: - Bookshelves - Tables - Chairs - Librarian - Reading areas Player can: - Search for books - Pick up books - Read - Return books ================================================== COMPUTER LAB Create a realistic computer room. Add: - Computer desks - Monitors - Chairs - Teacher desk - Whiteboard Player can interact with computers through simple fictional activities. ================================================== SCHOOL BUS Add a school bus. Features: - Bus stop - Enter bus - Sit inside - Travel to school - Return home Use an original vehicle design. ================================================== WEATHER Add: - Sunny - Cloudy - Rain During rain: - Rain particles - Wet ground - Puddles - Cloudy sky - Rain sounds ================================================== DAY/NIGHT Create a complete day cycle. Morning: 6:00 AM School: 8:30 AM–3:30 PM Evening: 3:30 PM–7:00 PM Night: 7:00 PM–6:00 AM Add: - Sun - Moon - Changing sky - Dynamic lighting - School lights - Street lights ================================================== HOME Create a simple student home. Player can: - Enter home - Sleep - Change clothes - Store items - Check timetable - Save game Sleeping starts the next school day. ================================================== PLAYER HUD Display: TIME DAY XP CURRENT CLASS NEXT CLASS Example: DAY 1 08:35 AM CURRENT: Mathematics NEXT: English — 09:45 AM ================================================== MAP Create a mini-map showing: - Player - Classroom - Library - Canteen - Playground - Main gate - Mission locations ================================================== MOBILE CONTROLS Optimize for Android. LEFT: Virtual joystick. RIGHT: Camera swipe. Buttons: - Jump - Run - Interact - Sit - Read - Enter - Exit Show only relevant buttons. ================================================== THIRD-PERSON CAMERA Use a smooth third-person camera. Features: - Follow player - Rotate - Zoom - Collision detection - Adj, as an in-game screenshot in chunky low-poly 3D with flat shaded materials. Palette: dusk violet #2b2d42, stone #8d99ae, player coral #ef8354, threat teal #2a9d8f, accent gold #f4d35e. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Dream Toon telugu
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