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Made with Nano Banana 2 Lite · CC0 · 2 Oct 2026
Generated from: a scene from a small video game about: Create a complete 3D open-world action game inspired by realistic urban crime games. GAME TYPE: - Third-person open-world action game - Large realistic city - Story mode with missions - Driving, shooting, exploration, NPC interactions and police system - Realistic physics and cinematic presentation - Original characters, city, vehicles, missions, logos and music MAIN CHARACTER: Name: Alex Carter Age: 25 Background: A newcomer arriving in a large American-style city to start a new life while becoming involved with criminal organizations. Appearance: Realistic male character, casual street clothing. Abilities: - Walk and run - Sprint - Jump - Enter and exit vehicles - Drive cars and motorcycles - Aim and shoot - Take cover - Interact with NPCs - Use a phone - Swim - Climb certain objects CITY: Create a large fictional city called Liberty Heights. City areas: - Downtown - Industrial district - Residential neighborhoods - Luxury district - Airport - Harbor - Railway station - Suburbs - Parks - Shopping streets - Underground parking - Police headquarters - Hospitals - Gas stations - Restaurants - Weapon shops - Clothing stores - Car dealerships WORLD: - Day/night cycle - Dynamic weather - Rain and thunderstorms - Traffic system - Pedestrians walking around the city - Cars obeying traffic lights - Random NPC events - Working elevators and doors where appropriate - Enterable shops and selected buildings - Realistic city sounds - Dynamic lighting and shadows VEHICLES: Create many original vehicles: - Sports cars - Supercars - Sedans - SUVs - Pickup trucks - Motorcycles - Vans - Taxis - Police cars - Ambulances - Fire trucks - Boats - Helicopters Vehicle features: - Realistic acceleration - Braking - Steering - Vehicle damage - Tire effects - Different handling for different vehicle types - Traffic AI - Vehicle stealing system - Police response to stolen vehicles COMBAT: - Third-person shooting - Pistols - SMGs - Shotguns - Rifles - Melee combat - Cover system - Reloading - Weapon switching - NPC combat AI - Police combat AI POLICE SYSTEM: Create a wanted-level system: 1 star: Local police search 2 stars: More police units 3 stars: Heavy police response 4 stars: Major police pursuit 5 stars: Large-scale city-wide response Police should: - Detect crimes - Chase the player - Block roads - Search nearby areas - Use vehicles - Arrest the player if caught MISSIONS: Create 50 original story missions. Mission types: - Driving missions - Chase missions - Rescue missions - Delivery missions - Investigation missions - Gang-related missions - Stealth missions - Shootouts - Escape missions - Character meeting missions Each mission should have: - Cinematic introduction - Objectives - NPC dialogue - Checkpoints - Mission success/failure - Reward - Short cinematic ending STORY: Create a serious crime-drama storyline about Alex Carter trying to survive in Liberty Heights while becoming involved with rival criminal groups, corrupt businessmen and dangerous street gangs. Include: - Main storyline - Side missions - Character relationships - Betrayals - Unexpected plot twists - Multiple major story events - Final mission - Ending cinematic NPC SYSTEM: NPCs should have: - Daily routines - Different clothing - Different personalities - Conversations - Reactions to crimes - Reactions to weather - Reactions to police - Traffic behavior GAMEPLAY UI: Create: - Mini-map - Health indicator - Armor indicator - Wanted level - Weapon/ammunition display - Mission objective display - Phone interface - Pause menu - Settings menu - Save/load system PHONE: The player can use an in-game smartphone for: - Calls - Messages - Mission notifications - Contacts - Map - Camera - Settings GRAPHICS: Use realistic 3D graphics with: - Detailed city environment - Realistic vehicles - High-quality character models - Dynamic shadows - Reflections - Weather effects - Day/night lighting - Cinematic camera - Realistic animations AUDIO: Create original: - City ambience - Traffic sounds - Police sirens - Vehicle sounds - Footsteps - Weapon sounds - Weather sounds - Original background music IMPORTANT: Do not copy GTA characters, GTA locations, GTA logos, GTA missions, GTA dialogue, GTA music, GTA vehicle designs or other copyrighted assets. Everything must be original while providing a realistic open-world crime-game experience. OPTIMIZATION: Make the game playable on lower-end hardware: - Adjustable graphics quality - Low/medium/high settings - FPS optimization - Texture quality options - Shadow quality options - Reduced NPC density option - Reduced traffic option - Performance mode Build the game as a playable prototype first, then expand the city, missions, vehicles, NPCs and story.DISPLAY & CAMERA: - Use a native 16:9 widescreen aspect ratio. - Game should automatically fit 16:9 screens without stretching. - Third-person camera similar to modern open-world action games. - Camera stays behind and slightly above the player. - Smooth camera movement while walking, driving and aiming. - Adjustable camera sensitivity. - Support 1920×1080, 1600×900, 1280×720 and lower 16:9 resolutions. - HUD, minimap, health, armor and wanted level must remain correctly positioned on a 16:9 display. - Add fullscreen and windowed modes. - Keep the game visually cinematic in 16:9., as an in-game screenshot in chunky low-poly 3D with flat shaded materials. Palette: dusk violet #2b2d42, stone #8d99ae, player coral #ef8354, threat teal #2a9d8f, accent gold #f4d35e. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Riot FF
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