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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: a scene from a small video game about: Create ONLY a sample level map for a first-person zombie survival game, inspired by the "Celerium" mission from Call of Duty: Black Ops II campaign. Do NOT create gameplay, zombies, weapons, or HUD. ONLY build the environment and level layout. NO characters at all. === MAP LOCATION AND FEELING === The map takes place in the HKAKABO RAZI MOUNTAINS of Kachin, MYANMAR, year 2025. It is a MASSIVE HIDDEN MILITARY RESEARCH FACILITY built into the side of a jungle mountain. This facility is a SECRET BASE FOR THE NTM-115 ELEMENT PROJECT. The map is an OPEN-WORLD VERTICAL SPACE with multiple elevations, cliff faces, dense jungle, and a secret high-tech base. The atmosphere is EXTREMELY DARK, stormy, and mysterious. === WEATHER AND SKY === - Sky: NIGHT TIME with a NORMAL FULL MOON. The moon is bright and visible in the sky, casting a cold silver-white light. NO lunar eclipse. NO red sky. A few dim stars visible through the storm clouds. - Weather: HEAVY RAIN, strong wind, and CONSTANT THUNDER AND LIGHTNING. - Lightning: Frequent lightning strikes illuminate the map in brief flashes. - Atmosphere: Cold, wet, VERY DARK, and mysterious. Fog drifts through the jungle. === THE NTM-115 SECRET BASE (CORE THEME) === The entire facility is a SECRET RESEARCH BASE dedicated to the NTM-115 ELEMENT. The NTM-115 element is a mysterious, glowing, otherworldly substance that is being studied and weaponized here. - Signs, symbols, and logos of the NTM-115 PROJECT are visible on walls, doors, and containers. - Glowing blue and purple NTM-115 crystals and containers are scattered in the labs and storage rooms. - The facility has a dark, secretive, and dangerous feel, like something terrible happened here. === THE CRASH LANDING ZONE (WHERE THE 4 CHARACTERS FALL) === This is the FIRST location of the map. The 4 characters fall from a high altitude and crash-land here at the start. - Location: At the TOP of the cliff, on a rocky, rain-slicked ledge. - There is a broken metal platform and debris scattered around, from the crash. - From this point, the player can see the entire map below: the facility, the jungle, the waterfall, and the four energy towers. - A narrow metal staircase leads down from this crash zone to the jungle below. === THE VERTICAL CLIFF FACE (DESCENT ROUTE) === A MASSIVE, RAIN-SLICKED CLIFF FACE that the player must traverse to descend from the crash zone to the jungle below. - The cliff is TALL, with multiple ledges, cracks, and overhangs. - The surface is WET and SLIPPERY. - The player uses NANO-GLOVES to climb down, swing from ledges, and descend. - ROPES and CABLES hang from the cliff. - The cliff is almost BLACK in the darkness. === THE DENSE JUNGLE (BETWEEN CLIFF AND FACILITY) === The path from the cliff base to the facility passes through a DENSE, WILD JUNGLE. - Tall, ancient trees with thick trunks and hanging vines. - The jungle is EXTREMELY DARK, almost BLACK. - Thick fog drifts between the trees. - Hidden paths lead deeper into the jungle. === THE MILITARY RESEARCH FACILITY (NTM-115 BASE) === A HUGE HIDDEN MILITARY RESEARCH FACILITY built into the side of the mountain. This is the NTM-115 SECRET BASE. - Made of CONCRETE, STEEL, AND REINFORCED GLASS. - MULTIPLE LEVELS, from underground bunkers to rooftop platforms. - Large HANGAR DOORS, ARMORED BLAST DOORS, and SECURITY CHECKPOINTS. - Windows glow faintly with RED and BLUE light. - High-tech security cameras, motion sensors, and laser grids. - The facility looks like a small military city, mostly in DARKNESS. FACILITY ZONES (FEWER BUT LOGICAL): 1. Main Entrance: Large blast door built into the mountain, with NTM-115 symbols. 2. Hangar: Open area with landing pads, military vehicles, and NTM-115 cargo crates. 3. Command Center: Building with monitors, radar screens, and a map table showing NTM-115 locations. 4. Laboratory: Clean labs with glass containers holding glowing NTM-115 samples. 5. Barracks: Living quarters with bunk beds and lockers. 6. Power Station: Building with generators, transformers, and the main power switch. 7. Underground Bunker: Deep reinforced levels below the facility, where NTM-115 is stored. 8. Rooftop Platform: Helipads and observation decks. === THE FOUR ENERGY TOWERS (UNIQUE FEATURE) === Scattered around the facility and the jungle are FOUR MASSIVE ENERGY TOWERS. They are NOT regular communication towers. They are ANCIENT-LOOKING, MYSTERIOUS STRUCTURES that look like towers but are actually ENERGY CONDUITS. TOWER DESIGN: - Each tower is a TALL, DARK METALLIC STRUCTURE, rising high above the jungle canopy. - The towers look like they were built long ago, with strange carvings and symbols. - A combination of ancient stone and modern metal. - AT THE TOP of each tower, there is a LARGE, GLOWING RED CIRCLE. This circle is NOT a flat 2D circle. It is a THREE-DIMENSIONAL SPHERE or ORB, glowing with red energy. It looks like a floating red sphere, like a small red sun, hovering above the tower. - The 3D red sphere blinks slowly at night, like a beacon. - The tower is covered in dark metal panels, with red energy lines running up its sides. - The towers are connected by THICK ENERGY CABLES running along the ground. - The cables have a faint red glow pulsing through them. HOW THE TOWERS WORK: 1. The player must first turn ON THE POWER (main power switch in the Power Station). 2. Then, the player must go to each of the FOUR towers and CONNECT them one by one by activating a control panel at the base of each tower. 3. When a tower is connected, its RED 3D SPHERE starts to GLOW BRIGHTER. 4. After all FOUR towers are connected, they ALL LIGHT UP SIMULTANEOUSLY with a bright red glow. 5. Then, LIGHTNING STRIKES EACH TOWER ONE BY ONE, and the towers ABSORB THE ENERGY. 6. The towers start to HUM with power, and a RED ENERGY NETWORK forms across the entire map. 7. The red energy network illuminates the dark jungle with an eerie, unnatural light. 8. The towers are the MAIN LIGHT SOURCE in the darkness of the map. === THE MASSIVE WATERFALL === A MASSIVE, THUNDERING WATERFALL cascades down a tall cliff next to the facility. - The water crashes into a deep pool below. - The waterfall is barely visible in the darkness. - A narrow stone path leads behind the waterfall, into a hidden cave. === THE RUSHING RIVER === A RUSHING RIVER flows from the waterfall pool, cutting through the jungle and past the facility. - The river is wide, with dark, churning water. - Broken bridges and fallen logs cross the river. === COMPLETE MAP LAYOUT (ALL LOCATIONS) === 1. Crash Landing Zone (Top of Cliff): Where the 4 characters land after falling. 2. Cliff Face (Descent Route): The vertical cliff the player must climb down. 3. Jungle Path (Between Cliff and Facility): The dense jungle path connecting the cliff to the facility. 4. Facility Main Entrance: Large blast door built into the mountain. 5. Hangar Zone: Open area with landing pads and vehicles. 6. Command Center: Building with monitors and map tables. 7. Laboratory Zone: Labs with NTM-115 samples. 8. Barracks Zone: Living quarters. 9. Power Station: Building with generators and the main power switch. 10. Underground Bunker: Deep levels where NTM-115 is stored. 11. Rooftop Platform: Helipads and observation decks. 12. Energy Tower 1 (North): With 3D red sphere on top. 13. Energy Tower 2 (East): With 3D red sphere on top. 14. Energy Tower 3 (South): With 3D red sphere on top. 15. Energy Tower 4 (West): With 3D red sphere on top. 16. Waterfall and Pool: The massive waterfall and the pool at its base. 17. Hidden Cave: The cave behind the waterfall. 18. Rushing River: The river cutting through the jungle. 19. Jungle Paths: Hidden trails through the dense jungle. 20. Cliff Base: The area at the bottom of the cliff. === ATMOSPHERE AND MOOD === - EXTREMELY DARK, wet, and stormy. - Military, secretive, and high-tech, hidden within wild nature. - Ancient and mysterious, with the energy towers suggesting a forgotten civilization. - Oppressive and tense, wit, as an in-game screenshot in chunky low-poly 3D with flat shaded materials. Palette: dusk violet #2b2d42, stone #8d99ae, player coral #ef8354, threat teal #2a9d8f, accent gold #f4d35e. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Mohamad Salar poor
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