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Made with Nano Banana 2 Lite ยท CC0 ยท 3 Oct 2026
Generated from: In-game screenshot of a small indie platform fighter: chunky low-poly geometry with flat shading, matte clay materials, visible simple facets, no textures, blocky platform slabs; a bright teal fighter and a deep plum stone golem face off on a floating stone platform with two small side platforms. Palette: background #F2C6A0, ground #7E8A6B, player #4FE3D1, threat #C2472F, accent #FFF3DC. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Angeal Sabjan M. Ragadio
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