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Made with Nano Banana 2 Lite Β· CC0 Β· 8 Oct 2026
Generated from: a scene from a small video game about: STREET HUSTLE MASTER GAME BUILD SPECIFICATION VERSION 1 β COMPLETE INTEGRATED BUILD ================================================== CORE INSTRUCTION Build a complete playable mobile-first 3D game called: STREET HUSTLE Genre: Business Empire / Strategy / Economy / Social Simulation / Multiplayer-ready The goal is to create ONE coherent game, not separate demonstrations or disconnected screens. All systems in this specification must connect to the same player account, economy, progression system, inventory, businesses, properties, investments, marketplace, leaderboard, court, membership system and world. Build the actual playable game. Do NOT only create mockups. Do NOT create a static presentation. Do NOT simplify the systems into generic placeholders when a specific rule is provided. Where production infrastructure is unavailable inside the prototype environment, create a functional prototype architecture with clearly separated services/interfaces so real backend services can be connected later. ================================================== 1. GAME CONCEPT ================================================== The player starts with a small business and builds a business empire. The player can: - Start a business - Earn Street Coins (SC) - Buy businesses - Upgrade businesses - Buy properties - Develop properties - Hire workers - Create jobs - Complete opportunities - Travel between cities and countries - Invest in businesses - Trade stocks - Buy and sell assets - Negotiate with other players - Build international wealth - Compete on leaderboards - Participate in events - Access the casino after Level 3 - Build a global empire The game should feel like a living economic world. Player actions should affect: - Player worth - Business worth - Property worth - Investment value - Stock prices - Leaderboard ranking - Opportunities - SC balance - Level progression - Market conditions ================================================== 2. INITIAL WORLD Launch with three major starting cities: NIGERIA π³π¬ Lagos UNITED KINGDOM π¬π§ London UNITED STATES πΊπΈ Washington, D.C. The player chooses a starting city. The architecture must support adding unlimited future countries and cities. Future examples: Africa: - Accra - Nairobi - Johannesburg - Cairo Europe: - Paris - Berlin - Madrid - Rome North America: - New York - Los Angeles - Toronto - Miami Add more locations through Admin configuration without changing core game code. ================================================== 3. PLAYER ACCOUNT SYSTEM Every player has an account. Required account information: - Email - Username / Game Name - Password - Account ID - Creation date - Last login - Membership status - Level - Starting city - Current city Support: - Register - Login - Logout - Account recovery - Password reset architecture - Email verification architecture - Secure session handling - Cross-device progression Player progress must belong to the account, NOT only the device. A player must be able to log in on another device and continue their progress. Prototype: Use local/demo authentication if a real backend is unavailable. Production: Use secure server authentication. NEVER store passwords in plain text. NEVER expose authentication secrets in frontend code. ================================================== 4. PLAYER PROFILE Profile must display: - Username - Avatar - Level - Starting city - Current city - SC balance - Player worth - Business worth - Property worth - Investment worth - Businesses owned - Properties owned - Workers - Investments - Stocks - Achievements - Leaderboard position - Premium status - VIP status ================================================== 5. STREET COINS β SC SC means: STREET COINS SC is the main virtual game currency. Players can earn SC through legitimate gameplay: - Businesses - Product sales - Jobs - Missions - Opportunities - Investments - Property income - Level rewards - Leaderboard rewards - Events - Other Admin-configured rewards Players can spend SC on: - Businesses - Properties - Workers - Products - Investments - Marketplace purchases - Opportunities - Casino games - Upgrades - Other game content All important SC transactions must be recorded. Production must use server-authoritative balances. Prevent: - Duplicate rewards - Double-spending - Negative balances unless explicitly created by the debt system - Client-side balance manipulation - Fake transaction requests ================================================== 6. FREE STARTER PACKAGE EVERY new player receives a starter package. This applies to: - Free players - Premium players - VIP players Starter package contains: 1. Free starter property 2. Free starter business 3. Free starter product 4. Free starter stock/inventory The starter package must require: - No Premium - No VIP - No real-money purchase The starter package should allow players to begin building an empire without paying. ================================================== 7. PLAYER WORTH Player worth must dynamically calculate the player's financial position. Include configurable components such as: - SC/cash - Business value - Property value - Investment value - Stock value - Other qualifying assets - Debts/liabilities Conceptually: PLAYER WORTH = Cash/SC + Business Worth + Property Worth + Investment Worth + Other Qualifying Assets Liabilities Update player worth immediately when relevant financial values change. Display Player Worth throughout: - Dashboard - Profile - Leaderboards - Empire - Rankings ================================================== 8. LEVEL SYSTEM The player progresses through levels. Levels must unlock meaningful new content. XP/points can come from: - Business growth - Business purchases - Property purchases - Opportunities - Successful investments - Jobs - Product sales - Missions - Other legitimate activities Example progression: LEVEL 1 - Starter business - Starter property - Basic products - Basic opportunities LEVEL 2 - Improved businesses - New properties - Better products - New opportunities LEVEL 3 - More businesses - More properties - Advanced products - Casino unlock - Social chat unlock LEVEL 4+ - More businesses - Better properties - More valuable products - More opportunities LEVEL 5+ - Advanced businesses - Advanced properties - Rare products LEVEL 10 - Normal Stock Exchange unlock Higher levels continue to introduce more valuable content. Admin must be able to configure: - XP required - Rewards - Businesses - Properties - Products - Opportunities - Travel - Stocks - Events - Other unlocks ================================================== 9. CONTENT ACCESS ARCHITECTURE Do NOT make all content follow one generic unlock rule. Every major asset should have configurable access requirements. Support: FREE_LEVEL PREMIUM VIP REAL_MONEY PREMIUM_PLUS_PURCHASE VIP_PLUS_PURCHASE PREMIUM_OR_VIP_PLUS_PURCHASE Use this architecture for: - Properties - Businesses - Products - Stocks - Opportunities - Other premium content ================================================== 10. PROPERTY SYSTEM Properties are a major part of the empire. Properties can generate: - Income - Business opportunities - Value appreciation - Business capacity - Other configured benefits Every property must have its own requirements. ================================================== PROPERTY ACCESS TYPES Support: 1. FREE / LEVEL-BASED PROPERTY 2. PREMIUM PROPERTY 3. VIP PROPERTY 4. REAL-MONEY PURCHASE PROPERTY 5. PREMIUM + REAL-MONEY PURCHASE 6. VIP + REAL-MONEY PURCHASE 7. PREMIUM OR VIP + REAL-MONEY PURCHASE ================================================== FREE / LEVEL PROPERTIES Examples: Level 1: Basic Lagos Apartment Level 3: Lagos Shop Level 5: London Apartment Level 7: Washington Office Requirements: - Required level - SC price if applicable - No membership required - No additional real-money purchase ====, as an in-game screenshot in chunky low-poly 3D with flat shaded materials. Palette: dusk violet #2b2d42, stone #8d99ae, player coral #ef8354, threat teal #2a9d8f, accent gold #f4d35e. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Ajah Chijioke
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