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Made with Nano Banana 2 Lite ยท CC0 ยท 9 Oct 2026
Generated from: a scene from a small video game about: Build a complete 3D web game in Three.js (multi-file: index.html, style.css, js/main.js, js/generator.js, js/controls.js, js/monster.js) called HouseGame located in G:\HouseGame. Core Requirements: 1. First-Person Exploration: WASD movement, mouse look via PointerLockControls, and smooth raycast wall collision. 2. Procedural Multi-Story House: Generates a random maze per floor. Features interactive swinging doors (E), green stairs (to go down a floor), and red trapdoors (that drop you down). 3. Difficulty & Floors: A main menu difficulty slider scales maze size and starting floor count (spawn on the highest floor, escape to Floor 0). Floor 0 contains an exit door leading to a sunny green field. 4. Props & Survival: Breakable vases on the floor that make a noise distracting the monster, and wardrobes you can hide inside (E) to make the monster wander randomly. 5. Monster & QTE: A creepy chasing monster. On touch, it triggers a 2.5-second QTE key-mashing event (W/A/S/D/E). Succeeding knocks it down for 5 seconds; failing costs 1 of 3 hearts. 6. Bug-Free Initialization: Ensure generateFloor() and player spawn positions are properly synchronized on start so coordinates never default to 0,0,0 and collidables populate immediately.", as an in-game screenshot in chunky low-poly 3D with flat shaded materials. Palette: dusk violet #2b2d42, stone #8d99ae, player coral #ef8354, threat teal #2a9d8f, accent gold #f4d35e. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
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user_8e70f2e6
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