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Made with Nano Banana 2 Lite ยท CC0 ยท 4 Oct 2026
Generated from: a scene from a small video game about: Create a 2D point-and-click puzzle adventure game inspired by 1980s MacVenture games (like Uninvited) featuring a mid-century modern house setting. Set up a room-by-room navigation system with a classic retro window interface, an inventory side-panel, and a text log for actions and sound effect cues (like door creaks, water splashes, and footsteps). Here is the floor plan and room layout: 1. Living Room: Features a low-profile sofa, a fireplace, and a sliding glass door leading to the terrace. A brass key is hidden under the rug. 2. Kitchen: Features retro cabinetry, a sink (triggering a water splash sound effect when clicked), and a side exit door that is locked. 3. Studio: Features a minimalist desk with a locked drawer. Using the brass key opens the drawer to reveal a master exit key. Implement point-and-click interaction hotspots for each room so the player can examine objects, pick up items into their inventory, and use items to solve puzzles and unlock doors., as an in-game screenshot in chunky low-poly 3D with flat shaded materials. Palette: dusk violet #2b2d42, stone #8d99ae, player coral #ef8354, threat teal #2a9d8f, accent gold #f4d35e. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Sebastiano Tronchetti
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