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Made with Nano Banana 2 Lite ยท CC0 ยท 5 Oct 2026
Generated from: a scene from a small video game about: Create a 3D anime-style open-world fantasy adventure game called "Iven: Crown of Ruin". The main character is Iven, a 22-year-old female monster hunter. She has long dark-purple slightly wavy hair, light blue eyes with a subtle violet tint, fair skin, and a small scar above her right eye. She wears practical black and dark-silver hunter armor, a long dark navy cloak, leather gloves, tall leather boots, and a belt with potions and tools. She carries a long sword on her back and a silver dagger at her belt. She also wears a small silver wolf-head medallion. Create a third-person camera behind Iven. For the first playable prototype, create a beautiful fantasy forest area with grass, trees, rocks, paths, small ruins, mountains in the distance and atmospheric lighting. The player should be able to freely explore the area. Add basic player movement: * WASD to move * Mouse to control the camera * Space to jump * Shift to sprint * Left mouse button for a basic sword attack Add one simple fantasy monster in the forest that can detect Iven and attack her. Give Iven health and basic combat. Use an anime-inspired 3D visual style with detailed environments and character proportions, but keep the prototype optimized enough to run smoothly on a normal gaming PC. Do not create the entire game yet. Focus on making this first prototype fully playable and leave the project structured so we can expand it later with quests, NPCs, cities, dungeons, more monsters, weapons, story missions and a large open world., as an in-game screenshot in chunky low-poly 3D with flat shaded materials. Palette: dusk violet #2b2d42, stone #8d99ae, player coral #ef8354, threat teal #2a9d8f, accent gold #f4d35e. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Artur Kowalski
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