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Made with Nano Banana 2 Lite ยท CC0 ยท 8 Oct 2026
Generated from: a scene from a small video game about: Create a 3D Padel Tennis game using a Third-Person perspective (camera positioned closely behind the player's back). Core elements: 1. COURT: A standard 3D padel court with a net in the middle and solid glass walls surrounding the back and sides that the ball can bounce off. 2. PLAYER CONTROL: A 3D character (or paddle mesh) controlled by the player. Use WASD keys for movement. The camera must smoothly follow right behind the player's back, facing the net. 3. AI OPPONENT: A bot player on the opposite side of the net that automatically tracks the ball's position and moves to hit it back over the net. 4. BALL PHYSICS: A 3D ball that starts with a serve, bounces realistically off the floor, the paddle, and the surrounding glass walls using Godot 4's built-in physics engine. 5. GAMEPLAY LOGIC: When the player presses the Spacebar, the character performs a swing animation/action to strike the ball toward the opponent's side., as an in-game screenshot in chunky low-poly 3D with flat shaded materials. Palette: dusk violet #2b2d42, stone #8d99ae, player coral #ef8354, threat teal #2a9d8f, accent gold #f4d35e. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
user_255ad103
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