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Made with Nano Banana 2 Lite ยท CC0 ยท 8 Oct 2026
Generated from: a scene from a small video game about: โฝ BALL CLASH โ FULL CURRENT LIST ๐ฎ CORE GAME Ball-vs-ball automatic combat. At the start, 3 random balls are offered. Choose 1 to fight with. You can reroll the 3 choices for 3 Gems. You can pick any ball for 9 Gems. Aim at the opponent. Both players lock their aim. After locking: NO CONTROLS โ the fight is automatic. Default ball HP is 100 HP unless a ball has a special HP value. Every player has 5 lives in matchmaking. Basic kill animation = ๐ฅ explosion. ๐ฅ MATCHMAKING 1v1 2v2 3v3 4v4 5v5 6v6 7v7 8v8 9v9 10v10 1v1v1 2v2v2 3v3v3 4v4v4 5v5v5 5v5v5v5v5 You can play against: ๐ค Bots ๐ค Real players ๐ช CURRENCY Coins You earn Coins by winning matches. Coins are used for the Coin Machines/crates. ๐ Gems You can earn Gems through gameplay and rewards. Gems are used for: ๐ Rerolling the 3-ball selection โ 3 Gems ๐ฏ Picking any ball โ 9 Gems ๐ Special purchases/bundles ๐ฅ Win Streak Rewards The higher your win streak, the better your rewards can become. Rewards can include: ๐ช Coins ๐ Gems โฝ Free balls ๐ Other rewards ๐ฐ Better ball-pull opportunities/chances --- ๐ฐ CRATES / MACHINES ๐ช Basic Coin Machine Current balls: ๐ก๏ธ Reinforced Ball โ Common ๐ชฉ Disco Ball โ Uncommon ๐จ Paint Ball โ Uncommon ๐๏ธ Draw Ball โ Rare โ ๏ธ Poison Spike Ball โ Rare ๐ฃ๏ธ Path Ball โ Epic ๐ฅ Flame Ball โ Legendary ๐ Aura Farmer Ball โ Epic โ๏ธ Chain Ball โ Mythic โก Ultra Machine Confirmed current roster: โ๏ธ Glaive Ball โ Mythi, as an in-game screenshot in chunky low-poly 3D with flat shaded materials. Palette: dusk violet #2b2d42, stone #8d99ae, player coral #ef8354, threat teal #2a9d8f, accent gold #f4d35e. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
cool dab
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