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Made with Nano Banana 2 Lite · CC0 · 7 Oct 2026
Generated from: a scene from a small video game about: TARABA SIM — realistic, immersive, open-world Nigerian life-simulation game set in Taraba State, Nigeria, focused on Wukari. Third-person (optional first-person), realistic art style optimized for mobile with potential PC support. The player creates a fully customizable character and lives out everyday life: jobs, money, clothes, transport, housing, business, school, friends and community, with meaningful choices instead of missions. WORLD: A large interconnected open world centered on Wukari City: town center, residential neighborhoods, student areas, markets, motor parks, restaurants and food vendors, shops, supermarkets, phone/electronics stores, clothing stores, barber shops, salons, pharmacies, hospitals/clinics, schools, churches, mosques, banks, ATMs, police station, government offices, filling stations, mechanics, car wash, building-material stores, farms, football fields, event centers and local entertainment spots. Roads connect Wukari to surrounding rural areas: villages, farms, rivers, bush paths, agricultural areas, small settlements, rural markets, fishing areas and construction sites, with a natural urban-to-rural transition. CULTURE: Authentic, respectful Taraba/Nigerian culture — clothing (senator outfits, native wear, kaftans, Ankara, traditional dresses, t-shirts, jeans, sneakers, slippers, school and work uniforms), architecture, food, music, festivals, markets, languages, hairstyles, traditional decorations, local businesses and community events. Multiplayer support. CHARACTER CREATION: Full customization — face (skin tone, face shape, eyes, nose, lips, eyebrows, facial hair, scars, details), hair (low cut, afro, braids, cornrows, dreads, waves, natural and modern Nigerian hairstyles), body (height, size, build), and mix-and-match outfits (t-shirts, jeans, trousers, shorts, native wear, dresses, jackets, hoodies, sneakers, sandals, caps, traditional accessories), changeable at any time. LIFE SYSTEM: The player starts with limited money and basic clothing, then builds a life through choices: get a job, start a business, go to school, rent a room, buy a house, buy a motorcycle or car, make friends, get married, attend events, explore Taraba, farm, trade, save, invest and become wealthy. JOB SYSTEM: Entry-level (shop assistant, restaurant worker, cleaner, security guard, delivery rider, mechanic apprentice, barber apprentice, farm worker, construction worker, sales representative); skilled (graphic designer, photographer, electrician, plumber, mechanic, tailor, barber, hair stylist, teacher, nurse, driver, phone technician); professional (doctor, lawyer, engineer, accountant, architect, businessman), with progression between levels., as an in-game screenshot in chunky low-poly 3D with flat shaded materials. Palette: dusk violet #2b2d42, stone #8d99ae, player coral #ef8354, threat teal #2a9d8f, accent gold #f4d35e. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
jonathan wunuji
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