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Made with Nano Banana 2 Lite ยท CC0 ยท 7 Oct 2026
Generated from: a scene from a small video game about: Create a 3D portrait mobile open-world game called **ABUJA STREET LIFE**. The game is set in a fictional Nigerian capital city inspired by Abuja, Nigeria. Do not copy real people or copyrighted game assets. The player starts with very little money and must build a successful life. CORE REQUIREMENTS: * 9:16 portrait orientation * Mobile-first design * Virtual joystick on the left for walking * Touch action buttons on the right * Separate enter/exit vehicle button * Driving controls optimized for touchscreen * Minimap in the top corner * Health, money and reputation HUD * Day/night cycle * Save/load player progress CITY: Create a compact but detailed fictional Abuja-inspired city containing: * Modern city streets * Residential neighborhoods * Markets * Shops * Petrol stations * Construction areas * Garages * Apartment buildings * Restaurants * Nightlife areas * Police stations * Business districts * Traffic intersections * Parking areas PLAYER: Create a third-person player character who can: * Walk * Run * Enter buildings * Enter and exit vehicles * Drive cars * Interact with NPCs * Accept jobs * Buy clothes * Buy vehicles * Buy apartments * Start businesses VEHICLES: Add several fictional Nigerian-market-inspired vehicles: * Sedan * SUV * Taxi * Pickup truck * Sports car Do not use real manufacturer names or logos. Add: * Vehicle health * Fuel * Speed display * Basic vehicle customization * Paint colors * Wheels * Performance upgrades JOBS: Create initial job systems for: 1. Taxi driver 2. Delivery driver 3. Mechanic 4. Construction worker Each job should reward the player with money and reputation. PROGRESSION: The player starts poor and gradually becomes wealthy. Add: * Cash * Reputation * Property ownership * Vehicle ownership * Business ownership * Clothing purchases * Character progression MISSIONS: Create a mission system with branching choices. Start with: * Taxi missions * Delivery missions * Mechanic missions * Construction missions * Street-racing missions * Crime-related missions POLICE: Create a wanted/reputation system. If the player commits crimes, police NPCs can pursue them. Add escalating wanted levels and police chase behavior. COMBAT: Add simple third-person melee combat with NPCs. NPCS: Create diverse fictional Nigerian-inspired NPCs with different clothing, occupations and behaviors. NPCs should: * Walk around the city * Drive vehicles * Visit shops * Go to work * React to the player * Follow simple daily routines IMPORTANT: Build this as a playable prototype first. Prioritize: 1. Player movement 2. One small city district 3. One vehicle 4. Driving 5. NPCs 6. Taxi job 7. Money system 8. Day/night cycle 9. Minimap 10. Save system Keep the graphics optimized for Android phones. Use low-poly assets, optimized lighting, limited NPC counts and efficient traffic systems. Do not attempt to generate the entire city and every gameplay system at once. Build the core prototype first so additional systems can be added progressively., as an in-game screenshot in chunky low-poly 3D with flat shaded materials. Palette: dusk violet #2b2d42, stone #8d99ae, player coral #ef8354, threat teal #2a9d8f, accent gold #f4d35e. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Judejnr Dilioha
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