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Made with Nano Banana 2 Lite ยท CC0 ยท 7 Oct 2026
Generated from: a scene from a small video game about: Create an original 3D open-world Nigerian city game called Naija Streets. This is Phase 1, so focus on creating a polished, playable foundation rather than trying to build the entire game at once. GAME STYLE: - Third-person 3D open-world city game - Realistic but optimized graphics suitable for Android - Nigerian urban atmosphere - Completely original characters, buildings, vehicles, environments and assets - Do NOT copy GTA, Lagos Life, or any other game's copyrighted characters, maps, assets, sounds or branding PLAYER: - Create an original Nigerian male playable character - Third-person camera positioned behind the character - Walking, running, jumping and basic interaction - Smooth character animations - Add mobile touch controls with a virtual joystick and action buttons CITY: Create a small but detailed Nigerian-inspired city district for the first playable area. Include: - Main roads - Side streets - Residential streets - Small shops - Food stalls - Petrol station - Market area - Bus/taxi stop - Houses and apartment buildings - Construction area - Streetlights - Road signs - Electricity poles and wires - Drainage channels - Traffic lights - Nigerian-inspired environmental details Do not use real people's homes or copyrighted game locations. VEHICLES: Add several original placeholder vehicles: - Sedan - SUV - Taxi - Minibus - Motorcycle For Phase 1, allow the player to walk around the city and enter/exit at least one vehicle. DRIVING: Create basic vehicle co, as an in-game screenshot in chunky low-poly 3D with flat shaded materials. Palette: dusk violet #2b2d42, stone #8d99ae, player coral #ef8354, threat teal #2a9d8f, accent gold #f4d35e. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Yours Lisbon
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