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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: a scene from a small video game about: Create a playable 3D single-player survival/chase game called “Malich's Challenge.” MAIN OBJECTIVE: The player must collect 1,000 memes while surviving a group of meme-themed enemies. Display the player's current meme count clearly on screen. MAIN ENEMY: Malich204 — the main chaser. He constantly searches for and chases the player. His movement speed should increase as the player collects more memes. ENEMIES: 1. Troll Face — randomly covers part of the player's screen for a short time. 2. Jaih469 — gives the player a box challenge. The player normally has 30 seconds to find 5 boxes. If they fail, enemy difficulty increases by 1. 3. Epik Face — teleports around the map, then chases the player and deals 10 damage when it catches them. On MAX level, it repeats this behavior every 20 seconds. 4. Nyan Cat — performs fast rainbow dashes across the map. 5. Doge — charges at the player and causes a short stun. 6. Pepe — randomly disappears and reappears in another location. 7. Rickroll Face — creates fake exit locations. 8. Among Us — creates temporary danger zones. 9. Gigachad — periodically freezes the player if they look directly at him. 10. Keyboard Cat — creates temporary keyboard-style challenges. 11. Bad Luck Brian — causes random harmless gameplay events. 12. Harold — watches the player and eventually starts following them. 13. Stonks Man — temporarily increases the number of memes required. SUPER CUSTOM MODE: Add a mode where each enemy can be individually set between Level 1 and MAX. MAX LEVELS: Maxich204: extremely fast main chaser. Trollege Face: covers the player's screen more frequently. Jaih469: requires 20 boxes instead of 5. Epic Face: teleports, chases the player, then repeats every 20 seconds. MAX Nyan Cat: much more frequent rainbow dashes. MAX Doge: performs repeated charges. MAX Pepe: teleports much more frequently. MAX Rickroll Face: creates many fake exits. MAX Among Us: creates multiple danger zones. MAX Gigachad: has a stronger staring effect. MAX Keyboard Cat: creates challenges more frequently. MAX Bad Luck Brian: causes more frequent random events. MAX Harold: starts following the player sooner. MAX Stonks Man: adds 100 to the meme requirement when activated. CHALLENGES: Challenge 1 — Funny Mode: Trollege Face and Epik Face are automatically set to MAX. Challenge 2 — Box Emergency: Jaih469 is Level 3 and requires 20 boxes in 45 seconds. Challenge 3 — Meme Rush: Nyan Cat and Doge are Level 5. The player must collect 250 memes before the timer expires. Challenge 4 — Don't Look Back: Harold and Gigachad are Level 7. Challenge 5 — EVERYTHING IS WRONG: All 14 enemies are Level 2. Meme locations shuffle, fake exits appear, and random events occur. GAMEPLAY: Make the map large enough for chasing and escaping. Add collectible meme objects around the map. Add health, a timer, meme counter, challenge selection, and a restart option. Make enemy behavior visible and understandable. Add simple funny sound effects and UI messages where appropriate. Make the game playable immediately after generation without requiring the player to write additional code. IMPORTANT: Prioritize making the core gameplay actually functional before adding fancy graphics. Do not make a menu-only prototype. The player must be able to move, collect memes, encounter enemies, take damage, and win or lose., as an in-game screenshot in chunky low-poly 3D with flat shaded materials. Palette: dusk violet #2b2d42, stone #8d99ae, player coral #ef8354, threat teal #2a9d8f, accent gold #f4d35e. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
tricia thomas
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