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Made with Nano Banana 2 Lite · CC0 · 5 Oct 2026
Generated from: a scene from a small video game about: 3D single-player detective mystery game called "BLDM: Mistérios da Floresta". The player is a detective who arrives in a small town beside a large forest. People are disappearing, and the detective investigates cases received from the local police station. VISUAL: Polished, beautiful, lightweight stylized 3D indie-game style. Simple/medium-poly models, clean materials, lightweight textures, simplified vegetation and optimized lighting. No photorealism, no heavy volumetric effects, no expensive lighting, no huge numbers of objects, no extremely detailed assets. Prioritize smooth performance on low-end hardware such as a 4 GB RAM Chromebook. CAMERA: Third-person over-the-shoulder camera with smooth movement. WORLD: A small town with a police station, detective's house, shops, gas station, streets, sidewalks and houses. No skyscrapers. A large explorable forest with dirt paths, trees, grass, rocks, clearings and abandoned locations, including an abandoned wooden cabin with an interior. GAMEPLAY: Main loop: receive a case → travel to the location → explore → find clues → collect and photograph evidence → interview witnesses → analyze evidence → connect clues → solve the case. Tools: flashlight, camera, cellphone, audio recorder, gloves and investigation equipment. The detective's house contains a bed, investigation board, evidence storage and a computer used to analyze recordings, evidence and case information. Lightweight day/night cycle; night reduces visibility and triggers special investigation events. A drivable 4x4 investigation pickup truck for town and forest, with storage and fuel. FIRST CASE: Three friends entered the forest to camp and disappeared. Their campsite is destroyed. The first major clue is a camera containing their final recording, with strange sounds and movement outside the camera's view. Its meaning is initially unknown. MYSTERY: The story gradually introduces supernatural events — some with normal explanations, others genuinely supernatural. Introduce "Entidade 0", a mysterious supernatural entity that at first appears only through signs and brief sightings. The first direct encounter is a forest chase, not a boss fight; normal weapons cannot damage it. INVESTIGATION: Inspect objects, collect evidence, photograph clues, examine footprints, interview witnesses (who can lie or hide information) and organize evidence on an investigation board. This must be a real playable 3D detective adventure, not a walking simulator or static scene. Prioritize investigation, exploration, mystery and story while keeping the whole project lightweight and optimized., as an in-game screenshot in chunky low-poly 3D with flat shaded materials. Palette: dusk violet #2b2d42, stone #8d99ae, player coral #ef8354, threat teal #2a9d8f, accent gold #f4d35e. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
bicholoucodomato
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