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Made with Nano Banana 2 Lite ยท CC0 ยท 8 Oct 2026
Generated from: a scene from a small video game about: Street Fighter style versus fighting game screenshot, 2D side-view arena, vibrant superhero comic book art style, bold ink outlines, cel shading, saturated colors, dynamic halftone dots, high-energy arcade aesthetic. SETTING: an outdoor wrestling ring at night, in front of a grand gothic manor-style castle with tall towers and lit windows, silhouetted against a deep starry blue sky. Powerful stadium spotlights beaming across the scene, volumetric light rays, a huge cheering crowd going wild in the background with raised arms, banners and flags waving, camera flashes. Ring ropes in red, white and blue. PLAYER 1 (left side, facing right, fighting stance): a curly-haired bearded man with a trimmed goatee, wearing hexagonal gold-framed dark sunglasses and a small hoop earring, muscular athletic build. He wears a white leather jacket with a small red skull emblem on the chest over the heart side, and three thin stripes in blue, white and red around the top of the right sleeve. Ornate golden eagle-wing shoulder pads (gold epaulettes with feather details), and a flowing cape in the pattern of the American flag (stars and stripes). Dark tight pants, combat boots. Confident smirk, heroic pose, fist raised or ready to strike, glowing blue cosmic energy aura around him. PLAYER 2 (right side, facing left): a menacing rival fighter in a mirrored fighting stance, contrasting colors (dark purple and green), intimidating look. GAME UI: classic fighting game HUD, two large health bars at the top, "P1" and "P2" name tags, round timer "99" in the center, "VS" emblem, special move gauge at the bottom, "FIGHT!" text with impact effects. Epic composition, dramatic lighting, rim light on characters, sparks and energy particles, ultra detailed, 16:9, arcade fighting game key art quality., as an in-game screenshot in chunky low-poly 3D with flat shaded materials. Palette: dusk violet #2b2d42, stone #8d99ae, player coral #ef8354, threat teal #2a9d8f, accent gold #f4d35e. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Quentin Bordier
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