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Made with Nano Banana 2 Lite ยท CC0 ยท 5 Oct 2026
Generated from: a scene from a small video game about: Ultra realistic penalty shootout game (3D, black stickman players with realistic moves). Main menu with Play, Trophies and Settings buttons. Play opens 4 difficulties: Bronze, Silver, Gold and Platinum Cup (easiest to hardest). Before kickoff I pick kit colour for my kicker, my goalkeeper and the opponents. Penalty system: six white semi-transparent rectangles (central up, central down, left up, left down, right up, right down). When I kick I pick one; the direction locks and it turns transparent yellow. Saving works the same way. The ball, kicker, opponents and goalkeeper need very realistic animations; ultra-realistic ball physics on kick, post and save. Background stands full of fans who stand up and jump when I score or make a save, with moving flags. On winning I earn the trophy I chose at the start; each trophy has a unique 3D design rotatable 360 degrees. Trophies section shows all I have won. Settings: delete progress, change language (the most popular ones), audio volume. Realistic sounds throughout: ball kick, post hit, save, crowd., as an in-game screenshot in chunky low-poly 3D with flat shaded materials. Palette: dusk violet #2b2d42, stone #8d99ae, player coral #ef8354, threat teal #2a9d8f, accent gold #f4d35e. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
ivan ragonesi
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