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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: a scene from a small video game about: Game: Idle Realms: Eternal Saga Genre: Idle RPG + Open World + Realistic 3D + Branching Story Platform: PC | Windows 10/11 | Output: IdleRealms-Setup-v1.0.0.exe | Under 5 GB Quality AND Art Style: GTA V + Skyrim level (Realistic, Semi-Realistic) ═══ RULES ═══ 1. Setup Wizard + Desktop/Start Menu Shortcut + Uninstaller + Windows 10/11 | Only EXE 2. Fullscreen + Landscape (no Portrait) | 1920×1080 | Alt+Enter | V-Sync 60-120 FPS 3. Bilingual: Game Language + Subtitle (independent) | Instant switch | RTL | Fonts Vazirmatn + Poppins | All UI bilingual 4. English dubbing 5100 lines + Lip Sync | No Persian dubbing 5. SFX: Hit, Player Damage, Enemy Death, Player Death, Player Voice, Boss Voice, UI Sounds, Enemy Sounds, Footsteps, Ambient, Action 6. Graphics: REALISTIC 3D like GTA V + Skyrim | Human proportions (not Chibi) | PBR Materials | DirectX 12 | HDR | MSAA 8x | Shadow 8192 | 4K Textures | 60-120 FPS | Realistic lighting, weather, cloth physics | All models by AI ═══ ART STYLE — REALISTIC ═══ - Human proportions (1:7 head ratio, like Skyrim) - PBR Materials (Physically Based Rendering) - Realistic textures, armor, weapons, environment - Realistic lighting (global illumination, volumetric fog) - Realistic weather (rain, snow, storms with particle physics) - Facial animations (emotion, Lip Sync) - Cloth physics, hair physics - Blood, wounds, dirt on armor - Similar to: The Witcher 3, Skyrim, GTA V, Red Dead Redemption 2 ═══ PLAYER STARTS FROM ZERO ═══ - Level 1, nothing: no items, no skills, no gold | Simple rags | Only 1 basic attack | HP 100, MP 50, SP 100 | 40 empty slots - Wake in Elder Marcus house with no memory - First quest: Kill 10 wolves - Auto-combat starts immediately | Fast early progression ═══ REFINEMENT SYSTEM ═══ - Unlock at Level 20 at Refinement Temple - Character sits Cross-legged on ground, golden light, particles - Duration: Fast 30s, Normal 2min, Slow 10min - Success rate: 95% → 5% | Failure lose materials - 8 base: Crude +0% → Absolute +1000% | 9-20: Eternal → Infinite+ +10,000,000% | 21+ infinite - Every 10: Mastery | Every 50: Achievement | Every 100: Cinematic - Visual: aura → wings → crown → sky changes ═══ PROGRESSION ═══ Minute 0-30: L1-10 | Hour 1-3: L10-20 | Day 1: L20-40 | Week 1: L40-60 | Month 1: L60-100 | Month 6: L100+ | Year 1+: Infinite ═══ GAME FLOW — MENU FIRST ═══ - Splash → Disclaimer → Language → Cinematic Intro → Main Menu → [New Game/Continue/Load/Settings/Credits/Quit] - New Game → Character Creation (Gender: Male/Female/Non-binary) → Tutorial → World - Gender affects: voice, body, romance options - NOT direct gameplay — Main Menu first ═══ CORE LOOP ═══ Auto-combat → XP/Gold → Upgrade → Biome → L20 Fusion → Refinement → L100 Prestige → R5 Immortal → R7+P10 GODLIKE → infinite ═══ KEY FEATURES ═══ - Skin Forge: 9 steps | 9 qualities | Dye 20 colors | 12 unlock methods - Open World like Skyrim: 15 Biomes, no loading | 500+ locations | NPC daily schedule + Permanent Death | Random events | Day/Night | 4 seasons | 5 weather | Fast Travel - Branching Story: 2-4 choices | Karma -1000 to +1000 | Relationship | Reputation | 10 Acts | Plot Twist Act 5 & 10 | The Void Weaver (you) | 5 Endings - Fusion: L20+ | 12 elements | 50+ combos | Synergy 0-100 - Immortality: Mortal → Touched → Ascended → Eternal → Godlike - Three Layers: Idle + Action + Narrative ═══ CONTENT ═══ - 7 Races, 9 Classes, 8 Customization Tabs, 8 Cosmetic Slots - Items: 9 qualities, 15 categories, Prefix+Suffix, Socket, Enchant +15, Inventory 200 - Skill Tree 450+ | Upgrade 6×100 | Crafting 10×100 | Prestige - 300+ enemies | 30 bosses | 15 Biomes - 300+ animations in 15 categories - 26 Menus | Settings 7 Tabs ═══ STORY ═══ World: Aetheria | 10 Acts | 15-20 NPCs Sample: Elder "Ah, you're finally awake. Will you help?" — "Of course!" (+5) / "Why me?" / "What's it to me?" (-5) ═══ MUSIC ═══ Menu 4 | Combat 7 | 15 Biome | Event | Immortality 4 ═══ BUILD ═══ PC Standalone | Windows | x86_64 | DirectX 12 | Fullscreen + Landscape | 1920×1080 Setup NSIS → IdleRealms-Setup-v1.0.0.exe | Installation: $PROGRAMFILES64\Idle Realms Structure: IdleRealms.exe + Data/ + MonoBleedingEdge/ + UnityPlayer.dll + Uninstall.exe Size: 3D 1500MB + Textures 2500MB + Audio 600MB + Anim 400MB + UI 200MB + Engine 400MB + Resources 300MB (~6-8 GB with realistic assets) ═══ WORK ORDER ═══ 1. Unity + URP/HDRP + Cinemachine + Player Settings 2. Realistic 3D Models (M+F) + PBR Materials + 300+ Animations 3. Character Creation + Terrain + Cinemachine 4. Skybox + Weather + HUD + 26 Menus + VFX 5. Post-Processing (GTA V style) + LOD + Texture 4K 6. SFX + English Dubbing + Lip Sync 7. Music 8. Skin Forge + Wardrobe + Dye 9. Refinement + Level Up + Aura + Immortality 10. ContextualAnimator + Animations 11. Karma + Relationship + Story 12. Bilingual System 13. Build PC + Setup NSIS → IdleRealms-Setup-v1.0.0.exe ═══ STRICT RULES ═══ Output EXE + Setup | Fullscreen + Landscape | English dubbing + fa+en subtitles | Full SFX | REALISTIC GTA V + Skyrim art style | Third-Person | 8 Customization Tabs | Skin Forge | Open World | Infinite Refinement | Branching Story | 300+ animations | 26 menus | Bilingual | Main Menu FIRST | Male/Female selection | Player starts Level 1 ═══ FINAL OUTPUT ═══ File: IdleRealms-Setup-v1.0.0.exe Size: ~6-8 GB | Platform: Windows 10/11 Art Style: REALISTIC like GTA V + Skyrim Fullscreen + Landscape | Main Menu first | Player starts Level 1 | Male/Female | Open World | Infinite Refinement | Branching Story | Bilingual | English dubbing | Realistic 3D graphics At end of every message: "Output: IdleRealms-Setup-v1.0.0.exe", as an in-game screenshot in chunky low-poly 3D with flat shaded materials. Palette: dusk violet #2b2d42, stone #8d99ae, player coral #ef8354, threat teal #2a9d8f, accent gold #f4d35e. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
MrFmA_
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