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Made with Nano Banana 2 Lite · CC0 · 5 Oct 2026
Generated from: a scene from a small video game about: Dot-art idle game "aquarium bugs" (Revolution Idol style) (HTML, Japanese, no emoji, stylish font, mobile+PC, save, splash) ・Screen is wide (Revolution Idol style). At startup, a 2-second "YAKKI GAMING" splash. ・Font: stylish Google Fonts. ・Tap sound: system beep, or if there's an uploaded sound file, use that. ・Click support (mobile taps + PC clicks). CORE LOOP ・Forest background (CSS parallax). Top: aquarium tank, below: pond (MP source). ・Tap to fill tank. On overflow it becomes "infinity" (tank empties, infinite boost) and the next bug is released. ・When tank overflows, tank and pond are reset, and you get MP (Bug Points) proportional to total collected. ・The girl character in the uploaded image (converted to dot-art via pixelation) catches bugs with a net. Animations: walk, jump, extend net, hit. ・Bug count auto-increases (bug coins). Every 300 coins, a big reward. Coins also boost tank. ・Bug reaches bug count in about 5 minutes. BUG ENHANCEMENTS (MP) ・Girl XP, bug boost, tank boost, 10 taps/second automation (level up). ・Bug Dance: dot-art stag beetles dance (bouncing animation). Generates 50-200 seconds DC (Dance Coins). ・Bugs at 2000: festival unlocked (clear at 50000). FESTIVAL ・"Start Festival" button. On clear, everything resets (tank, bugs, MP, DC). ・1 festival start = 5x, after that +5x (10x, 15x...). ・Festival screen has 5 festivals. SEASONS ・SP = (tank+MP) ÷ 500. Unlock thresholds: Spring 5000, Summer 50,000, Autumn 500,000, Winter 10,000,000, stamps 200,000,000, alphabet 1,000,000,000 (about 30+ festivals). ・Each season: reset everything, earn season points (SP × 0.1/sec). Spend points on boosts. ・Spring boosts tank/bugs/festival. Summer is dance. Autumn is festival + tank. Winter is SP gain. STAMPS ・Use tank, MP, DC, SP to buy flag stamps. Country list, +2% boost per stamp. When complete, 5e bonus. ALPHABET ・A-Z table. Each letter: 2x boost (or special: 5x, x3). On release, previous resets. BALLS ・"Ball" screen. 10 floors with obstacles, 3 balls slowly fall (5px/sec). Passing floor = 1e bonus. Entering the hole = 2x permanent multiplier. Reset button, 2x automation. PET (after balls) ・5 pets, boost. Auto feeding. 1e bonus when complete. RAMEN ・Ramen house: 10 types. Use coins and SP. Each type boosts. Auto customer service. 1e bonus when complete. UI ・Screen switching is a slide from below (Revolution Idol style). ・Tab: home, fish tank, bug, dance, festival, season, stamps, alphabet, balls, pet, ramen. ・Unlocked screens show "???". ・Currency: 1K=1,000, 1M=1,000,000, e notation. ・Long-term play support: gradually easier, automation, "reset cap removal" achievement. ・To reach alphabet, about 2 years of play required., as an in-game screenshot in chunky low-poly 3D with flat shaded materials. Palette: dusk violet #2b2d42, stone #8d99ae, player coral #ef8354, threat teal #2a9d8f, accent gold #f4d35e. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
ヌートリアの親戚2
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