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Made with Nano Banana 2 Lite ยท CC0 ยท 4 Oct 2026
Generated from: a scene from a small video game about: Create the complete coding implementation for my 3D open-world game world. IMPORTANT: Generate the actual code required to construct the world. Do not only explain the solution and do not provide pseudocode. WORLD LOCATIONS: - Lahore - Islamabad - Rawalpindi - Faisalabad - Multan - Peshawar - Quetta - Karachi - Murree WORLD STRUCTURE: - Generate one continuous large 3D open world. - Create realistic terrain for each region. - Connect all cities with a proper highway network. - Inside cities, use single roads with a double center stripe. - Between cities, use dual-carriageway highways. - Add major junctions, bridges and tunnels where appropriate. LAHORE CENTRAL AREA: - Make Lahore the central location of the world. - Create a large headquarters named "OSPD CENTER". - Connect the OSPD CENTER to the major road network. OSPD SYSTEM: - Create 3 OSPD police stations in every city. - Connect all OSPD stations to the central OSPD CENTER. - Give every station proper entrances, parking and road access. LUXURY MANSIONS: - Create 2 luxury mansions in every city. - Every mansion must have: - Helipad - Swimming pool - Private driveway - Functional doors - Functional windows - Use mountain architecture for Murree. - Use coastal architecture for Karachi. AIRPORTS: - Create 1 main airport in every city. - Each airport must include a runway, terminal, access roads and basic airport infrastructure. - Murree must additionally have the previously requested luxury villa with its own private attached airport/airfield. PETROL STATIONS: - Create at least 5 petrol stations in every city. - Distribute them across different areas and near important roads and highways. MULTAN: - Create a separate military-base area. - Create one large luxury building in central Multan. - The building must have the exact shape of the English letter "T". - Give it a modern luxury architectural design. BUILDING INTERACTION: - All major buildings must have collision. - Doors must be functional and able to open and close. - Windows must be functional and able to open and close. - Buildings must have proper entrances and road connections. CODE ARCHITECTURE: - Use modular and reusable code. - Create separate systems/classes for: 1. World generation 2. Cities 3. Roads 4. Highways 5. Buildings 6. OSPD stations 7. Mansions 8. Airports 9. Petrol stations 10. Major landmarks - Store city locations and building positions in editable data structures. - Automatically generate the required objects from those data structures. - Use consistent world coordinates and scale. - Prevent floating, overlapping and disconnected objects. - Optimize repeated assets. OUTPUT REQUIREMENT: Return the actual Summer Engine-compatible source code required to generate this complete world. If multiple source files/scripts are required, output every required file separately and clearly name each file. Do not give me a tutorial. Do not give me pseudocode. Do not give me a simple description. I want the actual code-generation implementation for the complete world structure. Do not create missions, quests, NPC gameplay, combat, police AI or story systems yet. Those will be added after the world foundation is complete., as an in-game screenshot in chunky low-poly 3D with flat shaded materials. Palette: dusk violet #2b2d42, stone #8d99ae, player coral #ef8354, threat teal #2a9d8f, accent gold #f4d35e. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
AB Aziz
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