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Made with Seedream 5.0 Pro ยท CC0 ยท 17 Aug 2026
Generated from: Production-ready pixel art character sprite sheet for a paper-doll equipment system in an isometric game. Compose a wide sheet intended as an exact 384x192 px canvas, subdivided into 6 columns x 3 rows of equal 64x64 cells. Use a temporary single flat chroma background color #6aa8c7 only for later background removal; absolutely no grid lines, borders, labels, or text. STRICT LAYOUT: Row 1: cells 1-2 UP-LEFT three-quarter back, cells 3-4 UP full back, cells 5-6 UP-RIGHT three-quarter back. Row 2: cells 1-2 LEFT side profile, cells 3-4 completely empty, cells 5-6 RIGHT side profile. Row 3: cells 1-2 DOWN-LEFT three-quarter front, cells 3-4 DOWN full front, cells 5-6 DOWN-RIGHT three-quarter front. One character per occupied cell, centered and identically scaled. Every pair shows the exact same facing, exact same angle, and exact same pose: frame A is neutral; frame B differs only by the head and torso shifted exactly 1 pixel downward for a breathing settle. Arms, hands, hips, legs, and feet do not move. All feet share one perfectly aligned baseline. CHARACTER: one gender-neutral humanoid BASE BODY only, exactly 4 heads tall, classic chunky 16-bit RPG chibi proportions, big head, compact torso, short thick legs, not slender and not realistic. Body occupies about 40 pixels wide by 56 pixels tall within each 64x64 cell and must remain readable at 64x64. Plain white sleeveless undershirt and plain white short briefs only; bare arms, bare legs, bare feet; neutral mid-tone skin. Very short flat dark hair with minimal volume suitable for a helmet. Minimal face: exactly two dark eye pixels when the face is visible, no nose and no mouth. LAYERING REQUIREMENTS: arms hang straight at the sides with a clear 1-pixel gap from the torso; both hands are distinct small blobs at one consistent Y height and unobstructed in every direction as weapon grip points. Show a clean 1-2 pixel neck seam. Make the waist a clean flat line separating torso and hips for pants layering. Torso and hips must be clean flat shapes with no stray lines, diagonal streaks, folds, or noise. DIRECTIONS MUST GENUINELY DIFFER: DOWN is full front with face and eyes; UP is full back with no face and no eyes, showing back of head and shoulder blades; LEFT and RIGHT are true side profiles; DOWN-LEFT and DOWN-RIGHT are three-quarter front; UP-LEFT and UP-RIGHT are three-quarter back. Both hands remain visible in all directions. True isometric view at about 30-degree elevation, slightly above, with a little top of head and shoulders visible. Neutral idle standing, both feet flat, equal weight, no tilt. STYLE: clean hard-edged pixel art on a strict 1-pixel grid, limited flat palette, 1-pixel dark silhouette outline, simple two-tone shading. No anti-aliasing, blur, gradients, dithering, shadows, ground shadow, weapons, accessories, armor, cape, pants, boots, gauntlets, helmet, long hair, tall slender anatomy, realistic anatomy, duplicated poses, different angle inside a pair, background color other than the temporary chroma fill, grid lines, borders, text, labels, or watermark. Prioritize correct cell layout, chunky proportions, and identical paired facings over decorative detail.
Creator
derekgoodman
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