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Made with Nano Banana 2 Lite · CC0 · 10 Oct 2026
Generated from: Single full-body character on a plain flat neutral grey background: a stocky scrapyard mechanic in oil-stained overalls, one oversized hydraulic mechanical arm with visible pistons and a glowing amber fluid line, welding goggles pushed up on the forehead, heavy boots, short beard, standing in three-quarter view facing the camera with arms slightly away from the body, strong readable silhouette, signature colours rust orange, dark denim blue and amber, the glowing mechanical arm is the one feature you notice at a glance. Drawn in this game's art direction: Stylised 3D game render with cartoon-realistic proportions, chunky and slightly exaggerated shapes, thick clean bevels, smooth matte PBR surfaces with light grime, scratches and paint wear, no photoreal pores; the world is solid 3D while enemies, pickups and props are crisp flat 2D cut-out sprites standing upright inside it, hard-edged silhouettes, no outlines; lighting is bright and high-key with strong coloured bounce light, soft long shadows and a vivid rim light on every edge; palette of saturated teal and cyan shadows, hot orange and magenta accents, warm yellow highlights and deep blue sky; camera feel is first-person eye height, slightly wide lens, deep focus, crisp anti-aliasing, high micro-contrast and punchy readable shapes. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Selene Loera Carrera
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