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Made with Nano Banana 2 Lite · CC0 · 14 Oct 2026
Generated from: Third-person game camera view of a modern automotive service center built along a coastal road. The workshop faces a waterfront boulevard, large glass facade showroom displaying sports cars, a rooftop parking area visible above, palm trees lining the sidewalk, boats visible on the water in the background, reflective wet asphalt, blue sky with scattered clouds, a service bay with open doors facing the street. Stylised 3D environment, blue, black, white and yellow palette, bright coastal daylight, reflections on glass and water, wide establishing shot. Drawn in this game's art direction: Stylised 3D render, vibrant and clean like a modern console simulation game, slightly exaggerated proportions, physically based materials with glossy metals and matte concrete, dynamic warm-to-cool lighting with sharp shadows and screen-space reflections, bold palette of electric blue, deep black, bright white and accent yellow, medium depth of field, cinematic but readable game camera angles Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Miguel Borges Ferreira
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