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Made with Seedream 5.0 Pro ยท CC0 ยท 24 Sept 2026
Generated from: Pixel art character spritesheet for a 1990s 16-bit caveman platformer hero. Plain flat solid white background, no ground shadows, no grid lines, no text, no labels, no numbers, no borders. Exactly 4 rows and 4 columns, 16 evenly spaced poses of the SAME stocky caveman, each pose centered inside its own equal square cell, generous even spacing, no overlapping between cells. The caveman faces RIGHT in every pose, full side view, identical size in every cell, feet on the same baseline in every cell. Design: stocky muscular caveman, large nose, thick messy dark brown hair and a full bushy dark brown beard, tan skin, brown one-shoulder leather tunic wrap around the waist, brown fur boots, brown leather armband, bare chest. Chunky low-resolution pixel art, visible blocky pixels, 1-pixel dark charcoal outline around every shape, limited palette of earthy brown, tan, moss green, warm stone grey, dark charcoal. He holds NO weapon, both hands empty, no club, no stick, no object in his hands. Row 1 left to right: standing still at rest, then a subtle breathing idle. Row 2 left to right: a 4-frame running cycle, legs swinging forward and back, one arm forward. Row 3 left to right: jumping upward while rising, body stretched, knees tucked up, one arm raised. Row 4 left to right: falling, legs trailing apart, arms out to the sides. Square composition.
Creator
escalante.x
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