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Made with Seedream 5.0 Pro ยท CC0 ยท 18 Sept 2026
Generated from: Sprite sheet of EXACTLY 4 frames of one character animation, arranged in ONE single horizontal row: four equally sized rectangular frames side by side that divide the canvas into four equal columns, frame 1 at the far left, frame 4 at the far right, read left to right. Every one of the 4 frames shows the SAME mounted unit, at the SAME size and the SAME scale: a wuxia cavalryman - a hooded rider in a near-black flowing robe holding a slender straight sword - seated on a dark near-black horse; the horse and the rider are drawn together as ONE single unit. Strict side-view profile, facing RIGHT so the horse head points right. In every frame the whole unit sits complete and well inside its own frame, drawn clearly smaller than the frame, filling about 65 percent of the frame width, with a wide margin of flat magenta on all four sides of the unit. The four units are separated by wide vertical bands of flat magenta and never touch, never overlap and never cross into a neighbouring frame. Nothing is cropped at the frame edges: whole horse including all four legs and tail, and the whole rider. Flat solid pure magenta #FF00FF background in every frame - no scenery, no ground, no horizon, no cast shadow, no gradient, no text, no numbers, no grid lines, no borders. Retro 32-bit pixel-art look, crisp hard pixel edges, thick dark outline, limited dark palette: near-black, dark charcoal, muted dark red, faint grey; absolutely no orange, amber or yellow anywhere. Motion: taking a hit - frame 1 sudden impact, the rider's head snaps back and the horse's head jerks up, frame 2 the rider folds forward over the saddle with the cloak thrown ahead, frame 3 the horse stumbles one step backwards with its head tossing, frame 4 the rider recovers his seat with the horse braced on its forelegs.
Creator
user_16c7773a
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