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Made with Nano Banana 2 Lite · CC0 · 14 Oct 2026
Generated from: A pixel art 2D side-scrolling level layout: a ruined gothic cathedral interior with crumbling stone floor platforms at multiple heights, broken pews as obstacles, tall shattered stained glass windows letting in pale blue moonlight, hanging iron chandeliers as mid-air platforms, dark arched ceilings with crumbling debris falling, background layers of dark stone and collapsed balconies, moody blue and gray palette with candle orange accents, clear foreground ground line and climbable ledges visible. Drawn in this game's art direction: Crisp pixel art, 2D flat rendering, hard-edged sprites with bold dark outlines, limited palettes of 4 to 6 colors per element, dramatic side-lit chiaroscuro lighting with high contrast between shadow and light, cinematic side-scrolling camera at character eye level, overall palette is desaturated dark tones with one vivid accent color per scene, inspired by the look of gothic brutal action platformers, no dithering, clean and readable at 640x360 base resolution. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Guillermo Dominguez
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