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Made with Grok Imagine ยท CC0 ยท 30 Sept 2026
Generated from: Retro 16-bit pixel art sprite sheet for a cozy pastoral farming game, in the style of Stardew Valley crops. Wide horizontal layout divided into EXACTLY THREE (3) equal square panels in a single row, tightly packed with no gaps, no borders, no frame lines. Three growth stages of the same plant, left to right: panel 1 a tiny seedling sprout with two small leaves, panel 2 a visibly larger young growing plant, panel 3 the fully grown ripe harvestable crop. In every panel the plant is perfectly centered and fills about 90 percent of the panel, reaching close to all edges, with absolutely no empty margin, no ground plate, no soil, no grass, no pot, no drop shadow, no cast shadow, no vignette. True pixel art with a clearly visible square pixel grid, hard aliased blocky edges, no anti-aliasing, no smoothing, no gradient, limited retro palette of warm greens and golds. One consistent thick dark outline (near black) around every shape, same outline weight in all panels. Flat cel shading, single light source from the top-left. Identical pixel scale and camera in all three panels. Background: perfectly uniform flat pure white #FFFFFF edge to edge, no texture, no gradient. Subject: a carrot. Panel 3: a tapered bright orange root pointing downward with a full crown of green feathery fronds on top, seen at a slightly top-down three-quarter angle. Panel 2: a shorter young carrot with a smaller orange root and fewer fronds. Panel 1: a tiny green sprout with two thin leaves.
Creator
Bob Cartwright
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