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Made with Grok Imagine · CC0 · 13 Sept 2026
Generated from: Pixel art walk-cycle sprite sheet of ONE character. Strict 4 columns by 4 rows = 16 equal cells. Exactly the same character in every cell: identical size, identical horizontal centering, feet on the identical baseline in every cell, no cell borders, no grid lines, no text, no labels, no numbers, no drop shadow, no ground shadow, nothing drawn outside the grid. Character: a desert caravan trader, small top-down RPG sprite about 24 by 32 pixel proportions, long sand-colored robe down to the ankles, brown leather belt, cream headwrap with a tail over one shoulder, dark beard, sandals, carrying a small bundle. Row 1 = walking toward the viewer (front/down view), row 2 = walking away from the viewer (back/up view), row 3 = walking to the left (left profile), row 4 = walking to the right (right profile). The 4 cells in each row are the 4 frames of one smooth walk cycle: frame 1 both legs together, frame 2 left leg forward, frame 3 both legs together, frame 4 right leg forward, arms swinging opposite the legs. Style: chunky 16-bit pixel art, hard pixel edges, absolutely no anti-aliasing, no soft gradients, no blur, no 3D render, no realism, flat even lighting, 1-pixel detail. Muted warm-earth palette only: sand #C9A46A, sand light #DDBE8A, sand dark #A98650, sage green #6E8C3A, grass dark #4F6B2A, earth brown #6B4A33, earth light #8A6242, limestone #E0D2AE, stone mid #C6B48C, muted teal #3E7C7A, outlines dark warm brown #3A2A1E. Thin dark warm brown outlines, never pure black, never grey. Background: one single completely flat solid pure magenta #FF00FF filling the whole sheet, no gradient, no texture.
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